Watch “Welcome to the Moon - Campaign Playthrough *Spoilers*,” a gameplay video for Welcome to the Moon from slickerdrips on BoardGameVideo.
Description provided by slickerdrips on YouTube:
Spoilertastic playthrough time as we see what secrets the campaign is holding in the first two chapters! This was live streamed 17/10/21.
If you'd like to help to support the channel and keep more playthroughs coming, you can become a Patron here: www.patreon.com/slickerdrips
or you can tip me here: https://ko-fi.com/slickerdrips
0:00 Starting Soon
5:34 Intro & Setup
14:00 Rules & Story
20:32 Adventure #1
43:43 Story
49:12 Adventure #2
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Find out more about Welcome to the Moon here: https://boardgamegeek.com/boardgame/339789/welcome-moon
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Space Jazz by Kevin MacLeod
Link: https://incompetech.filmmusic.io/song/8328-space-jazz
License: https://filmmusic.io/standard-license
Airship Serenity Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
Mainly reviews and playthroughs. Welcome to the Moon is covered on BoardGameVideo.com by 20 reviews, 16 how-to-play guides, 17 recorded sessions, 11 unboxings, and 6 other videos.
1 - 6 players
25 - 30 min
Medium weight: Teach it in one sitting
About Welcome to the Moon, from BoardGameGeek:
You've built housing for humanity in neighborhoods and New Las Vegas. Now you need to save humanity through space colonization...
Welcome to the Moon uses the same flip-and-write game mechanisms as the earlier title Welcome To..., but now you can play in a campaign across eight adventure sheets. On a turn, you flip cards from three stacks to create three different combinations of a starship number and a corresponding action, then all players choose one of these three combinations. You use the number to fill a space in a zone on your adventure sheet in numerical order, and everyone is racing to be the first to complete common missions.
The eight adventure sheets feature very different mechanisms from the classic Welcome To... concept, and when you play in campaign mode, you'll make choices that change the next adventure, which means that each campaign will differ from the previous one.
Designers
Alexis Allard, Benoit Turpin
Artist
Anne Heidsieck
Publisher
Blue Cocker Games
Categories
City BuildingScience Fiction
Mechanics
Area Majority / InfluenceRoll & Write / Paper-and-Pencil