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Jan 5, 2024·Playthrough·54:06·1·Watch on YouTube

Wild Blue Yonder dogfight 1 silly

calandale

calandale

Watch “Wild Blue Yonder dogfight 1 silly,” a gameplay video for Wild Blue Yonder from calandale on BoardGameVideo.

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Wild Blue Yonder

Wild Blue Yonder

2017·Chris Janiec

Videos
7
Creators
1

Mainly playthroughs. Wild Blue Yonder is covered on BoardGameVideo.com by 1 reviews, 2 how-to-play guides, and 4 recorded sessions.

1 - 8 players
15 - 180 min
Medium weight: Teach it in one sitting

About Wild Blue Yonder, from BoardGameGeek:

In 1992, GMT released Rise of the Luftwaffe, the first Down in Flames WWII air combat card game. That game covered the early part of the War in Europe, from 1939 to early 1942. It was followed a few years later by the Eighth Air Force expansion module, which added aircraft and campaigns for the latter part of the war. Since then there have been two more games (Corsairs and Hellcats, Zero!: The Rise and Fall of The Imperial Japanese Air Force Dec 1941 - June 1942), two packs of additional aircraft (Down in Flames Squadron Pack 1: Fighters, Down in Flames Squadron Pack 2: Bombers), and a large number of C3i modules for the series. However, the original two games have been long out of print. GMT has considered a number of options to address that, from straight reprints to a base game/campaign module arrangement. Finally, though, the company has decided to P500 an entire new game covering the war in the ETO (European Theatre of Operations) from 1940-1944. Wild Blue Yonder is a true deluxe Down in Flames product. It contains a dozen full campaigns, over 200 aircraft cards, plus all of the necessary targets, resource sheets, and play aids needed for play. All of this is packaged in a large box similar to the ones for the Combat Commander games. Many of the campaigns are on the same subjects as those in Rise of the Luftwaffe, 8th Air Force and various C3i modules. However, they are not simple reprints of those campaigns. Wild Blue Yonder contains three different types of campaigns: Land Campaigns, Progressive Campaigns, and Operations (The Schweinfurt Raids, for example). The first type is the familiar “standard” DiF campaign to which players of the system are accustomed. Progressive Campaigns give both players a fixed “order of battle” along with reinforcements and replacements they will have to use throughout the campaign. This reflects the more attritional nature of these air campaigns. The game also includes one solitaire campaign for players who don't have an opponent available.

Designer

Chris Janiec

Artists

Antonis Karidis, Charles Kibler, Rodger B. MacGowan, Mark Simonitch

Publisher

GMT Games

Categories

Aviation / FlightCard Game

Mechanics

Card-DrivenHand Management
View on BoardGameGeek ›
Wild Blue Yonder

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Wild Blue Yonder Stalingrad Airlift setup and quitPlaythrough49:29

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Wild Blue Yonder dogfight intro

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Credo (new version) 1Playthrough1:06:10

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Wild Blue Yonder Rommel Attacks 3&4Playthrough1:17:13

Wild Blue Yonder Rommel Attacks 3&4

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Wild Blue Yonder Rommel Attacks 1 1Playthrough58:00

Wild Blue Yonder Rommel Attacks 1 1

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Wild Blue Yonder reviewReview35:00

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Wild Blue Yonder dogfight introHow to play1:34:42

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Wild Blue Yonder - campaign introHow to play3:15:31

Wild Blue Yonder - campaign intro

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Wild Blue Yonder Rommel Attacks 3&4Playthrough1:17:13

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Wild Blue Yonder Stalingrad Airlift setup and quitPlaythrough49:29

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Wild Blue Yonder dogfight 1 silly