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Jan 2, 2025·Review·26:32·10·Watch on YouTube

Verdict! Review of Warfighter Chtorr

Wayne Hansen

Wayne Hansen

Watch “Verdict! Review of Warfighter Chtorr,” a board game review for Warfighter: A Chtorr Special Forces Card Game from Wayne Hansen on BoardGameVideo.

Description provided by Wayne Hansen on YouTube:

The verdict is in! This is an overview and review of the solitaire, card wargame Warfighter: A Chtorr Special Forces Card Game. Designed by Kevin Verssen (Original system design by Dan Verssen) and published by Dan Verssen Games (DVG). The Chtorrans are here! You must assemble your Squad of Soldiers to clear them out with Fire, Cryo, and Conventional Weapons. This game takes place in the Modern era and is fully compatible with every other Warfighter Core game. Warfighter Chtorr looks to simplify the system by reducing the number of keywords and effects, while keeping the complexity and decision-making the series is known for. New features: Field Points! Chtorran bodies that haven't been cooked or exploded can be studies by the science team working with your Squad! Preserve their bodies by not using Explosive, Spray, or Fire Attacks to earn Field Points. Spend Field Points to Spark Skills or purchase new Equipment/Weapons mid-Mission with Radios to help with your fight against the alien threat. Your Weaponry matters! There are 3 types of Weapons in Chtorr: Fire, Ice, and Conventional. Starting with Fire, these Weapons offer a huge Defeat Cover (Pen) bonus but reduces the Hostile's available Field Points, they also come with very little Ammo, meaning you have to feather the trigger, and use Field Points to resupply more Fuel mid-Mission. Next is Ice, these Weapons do not inflict direct Wounds to Hostile cards, but instead place Slow counters. For each Slow Counter placed on a Hostile, Soldiers add 1 to their Attack and 1 to their Defeat Cover (Pen) rolls against that Hostile until the end of the turn. This means you can use Conventional Weaponry against Chtorr to preserve their Field Points! Finally, we have Conventional Weaponry, these Weapons don't have great Defeat Cover (Pen) roll bonuses, but they more than make up for that with quantity of Attacks! These Weapons can perform exponentially more Attacks than Fire or Cryo based Weaponry and most importantly, preserve the Hostile's Field Points! (Unless you Deploy your MG4's Bipod!) Support me directly! Monthly: https://www.patreon.com/wargaminghansen One-time donation: https://paypal.me/wargaminghansen Shop for Wargames at Amazon (Affiliate Link): https://www.amazon.com/shop/waynehansen?ref_=cm_sw_r_cp_ud_aipsfshop_7QA6E7NSZ70ZNE2E2KTN The game on BGG: https://boardgamegeek.com/boardgame/418093/warfighter-a-chtorr-special-forces-card-game The game on the publisher's website: https://www.dvg.com Contact me: On BGG at username "wtjbatman", or via email at murdly@gmail.com 0:00 Introduction 1:23 Overview 16:43 Pros & Cons 24:15 Final Thoughts

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Warfighter: A Chtorr Special Forces Card Game

Warfighter: A Chtorr Special Forces Card Game

2024·Kevin Verssen

Videos
7
Creators
4

Mainly how-to-play. Warfighter: A Chtorr Special Forces Card Game is covered on BoardGameVideo.com by 1 reviews, 3 how-to-play guides, 1 recorded sessions, 1 unboxings, and 1 other video.

1 - 6 players
30 - 180 min
Heavy weight: Expect a long teach

About Warfighter: A Chtorr Special Forces Card Game, from BoardGameGeek:

The Chtorrans are here! You must assemble your Squad of Soldiers to clear them out with Fire, Cryo, and Conventional Weapons. This game takes place in the Modern era and is fully compatible with every other Warfighter Core game. Warfighter Chtorr looks to simplify the system by reducing the number of keywords and effects, while keeping the complexity and decision-making the series is known for. New features: Field Points! Chtorran bodies that haven't been cooked or exploded can be studies by the science team working with your Squad! Preserve their bodies by not using Explosive, Spray, or Fire Attacks to earn Field Points. Spend Field Points to Spark Skills or purchase new Equipment/Weapons mid-Mission with Radios to help with your fight against the alien threat. Your Weaponry matters! There are 3 types of Weapons in Chtorr: Fire, Ice, and Conventional. Starting with Fire, these Weapons offer a huge Defeat Cover (Pen) bonus but reduces the Hostile's available Field Points, they also come with very little Ammo, meaning you have to feather the trigger, and use Field Points to resupply more Fuel mid-Mission. Next is Ice, these Weapons do not inflict direct Wounds to Hostile cards, but instead place Slow counters. For each Slow Counter placed on a Hostile, Soldiers add 1 to their Attack and 1 to their Defeat Cover (Pen) rolls against that Hostile until the end of the turn. This means you can use Conventional Weaponry against Chtorr to preserve their Field Points! Finally, we have Conventional Weaponry, these Weapons don't have great Defeat Cover (Pen) roll bonuses, but they more than make up for that with quantity of Attacks! These Weapons can perform exponentially more Attacks than Fire or Cryo based Weaponry and most importantly, preserve the Hostile's Field Points! (Unless you Deploy your MG4's Bipod!) -description from the publisher

Designer

Kevin Verssen

Publisher

Dan Verssen Games (DVG)

Categories

Card GameBooks & Novels

Mechanics

Action PointsCard-Driven
View on BoardGameGeek ›
Warfighter: A Chtorr Special Forces Card Game

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