Watch “Tutorial & Solo Playthrough of The Plum Island Horror - Part Two,” a how-to-play guide for The Plum Island Horror on BoardGameVideo.
Description provided by Tabletop For One on YouTube:
Personal Note: I made a lot of errors in this video. I've tried to document them all in the pinned note and below. I apologize for the errors. I hope the video is informative nonetheless.
In this video, I teach and play through the solo mode of The Plum Island Horror by Hermann Luttmann and GMT Games. In The Plum Island Horror, you lead a faction of survivors to rescue civilians and keep the horrors at bay. In the solo mode, you control at least two factions. This is part two of a two-part video tutorial series. Please see this description or the pinned comment for rules corrections and clarifications.
Disclaimer: I purchased this game myself through GMT's p500 system. My opinions are my own.
Publisher Link:
https://www.gmtgames.com/p-940-the-plum-island-horror.aspx
BGG Link:
https://boardgamegeek.com/boardgame/341166/plum-island-horror
Corrections and Clarifications:
Emphasis: After each close combat with a Horrors unit, add one Biohazard cube to the bag.
Correction: During Round 3, a Night round, I repeatedly forget to add one to the Horrors movements.
Correction: You cannot end movement resulting in more than two Faction/NPC units in one area.
Correction: The Shore Patrol's free evacuation can only happen if he's in the same space as the Alyssa.
Correction: A Shield roll during a ranged attack only does damage if the target is in a Field. If the target is in a building or forest, a Shield roll is considered a Miss.
Clarification: A unit that survives a last stand moves one space from that location, but cannot move north. If it cannot move, it cannot perform a last stand.
Correction: I had mentioned that the Exhausted Location markers get removed at the end of the round. They get removed at the end of the day (end of each night round).
Correction: The Orange Compound removes the supplies cost for ranged attacks of the Golfer and Tennis Players.
Clarification: Pistols and Molotov Cocktails can be used as a free action during a Faction's turn.
Clarification: NPC Faction Units do get a Last Stand when applicable.
Clarification: NPC and Civilian Units do not require supplies for ranged attacks.
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Music by Paul Shapera
00:00 Introduction
00:12 Recap
01:33 Start of Gameplay
18:18 Transferring Supplies
20:16 Round 3 - Night
22:28 Hero of the Day NPC Unit
27:14 Hero of the Day Arrives
33:16 Round 4 - Morning
37:27 Mutation Arrives
43:27 VIP Civilians
47:29 Round 5 - Afternoon
50:13 Birds of Prey Movement
54:14 Stacks Crossing Green Arrows
58:21 Armed VIP Civilian
59:42 Overrun Occurs
01:02:33 Round 6 - Night
01:04:36 Fireman's Last Stand?
01:08:42 Pistols Found
01:15:44 Notes on Pistol and Cocktail Use
01:17:57 Round 7 - Morning
01:21:38 Mutated Rats Enter in Play
01:23:32 Another Overrun
01:24:00 Miguel v Rats
01:28:48 Round 8 - Afternoon
01:35:46 Round 9 - Night
01:37:10 Outro
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