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May 10, 2017·Playthrough·04:09·1144·Watch on YouTube

The Saints 1805 C3i

Dave Murray

Dave Murray

Watch “The Saints 1805 C3i,” a gameplay video for Flying Colors from Dave Murray on BoardGameVideo.

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Flying Colors

Flying Colors

2003·Mike Nagel

Videos
49
Creators
17

Mainly playthroughs. Flying Colors is covered on BoardGameVideo.com by 2 reviews, 6 how-to-play guides, 30 recorded sessions, 9 unboxings, and 2 other videos.

1 - 4 players
240 min
Heavy weight: Expect a long teach

About Flying Colors, from BoardGameGeek:

Flying Colors recreates naval actions during the height of the Age of Sail, from small engagements to full battles involving dozens of ships in each fleet. Play is fast, furious, and does not require the pre-plotted movement found in many other naval games. Instead, a simple initiative and command system allows players to activate and maneuver their fleets in a realistic manner, indicating how older commanders adhered to rules of engagement where more forward thinking commanders, like Nelson, could retain control of their fleets after the first broadsides began to be exchanged. Rather than focusing on the abilities of individual ships, Flying Colors uses broad classes of vessel within each "rate" and concentrates the players minds on maintaining command of their fleets using a simple command system. This is not a strategic level game where one piece represents several ships. Flying Colors includes individually named ships rated for size, gunnery, boarding ability, and damage capacity. Also included are nearly four dozen individually named commanders, rated for their ability to control their formations as well as the impact of their presence within the fleet. The game system provides what naval enthusiasts will expect in a tactical Age of Sail game: broadsides, rakes, anchoring, wind effects, weather, shore batteries, and much more. All this is packed into a short, accessible rulebook. Included within the game are historical scenarios [...]. The battles range in size from small engagements playable on a single map through huge engagements like the Glorious First of June playable on three maps. Players are also free to create their own variants and "what-if" scenarios using point values for each ship. Most scenarios can be played within a few hours and two players can complete even the largest within a day. Several are also well suited to solitaire play. TIME SCALE : 5-10 minutes per turn MAP SCALE: 100 meters per hex UNIT SCALE: Individual Ships NUMBER OF PLAYERS: One to Four (from GMT website and BGG users)

Designer

Mike Nagel

Artists

Rodger B. MacGowan, Mike Nagel, Mark Simonitch

Publisher

GMT Games

Categories

Age of ReasonAmerican Revolutionary War

Mechanics

Dice RollingGrid Movement
View on BoardGameGeek ›
Flying Colors

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The Saints 1805 C3i