Watch “The Plastic Canvas - Arcadia Quest: Inferno - Ep 3 - Harpy,” a board game video for Arcadia Quest: Inferno from The Plastic Canvas on BoardGameVideo.
Description provided by The Plastic Canvas on YouTube:
This is episode three in the Arcadia Quest: Inferno board game series - the Harpy. She's one of the minions you'll face in this competitive dungeon crawl board game.
The Plastic Canvas is a miniature painting channel focused at beginner painters, or anyone that likes watching minis being painted, unedited, from start to finish. I'm using this to document my progression in the hobby and I hope that with what I share about what I'm learning, I can help you make some good early steps in your time in the hobby too.
Happy painting everyone!
All music is from the copyright free website - www.bensound.com
2017·Thiago Aranha, Guilherme Goulart, Eric M. Lang, Fred Perret
Videos
49
Creators
28
Some playthroughs. Arcadia Quest: Inferno is covered on BoardGameVideo.com by 9 reviews, 7 how-to-play guides, 17 recorded sessions, 4 unboxings, and 12 other videos.
2 - 4 players
60 - 120 min
Medium weight: Teach it in one sitting
About Arcadia Quest: Inferno, from BoardGameGeek:
Inferno is a standalone expansion to Arcadia Quest. It is 100% compatible with the original base game and introduces four new Guilds: Sharks, Tigers, Crows, and Serpents. It features new types of heroes, such as Alchemists and Gladiators.
There is a new branching campaign system, and the storyline revolves around the guilds descending into a fiery abyss. There are Brimstone cards that make the terrain risky to navigate, which operate similarly to the Tombstone cards from Arcadia Quest: Beyond the Grave.
A new mechanism called "Damnation" will tempt the heroes with powerful weapons that can corrupt the characters over time or change the behavior of nearby monsters. There are also Angels, which are allied characters for the heroes to rescue, escort or assist. Working with the Angels can affect the branching campaign path system and even allow the player to recruit them for use in later missions.
Designers
Thiago Aranha, Guilherme Goulart, Eric M. Lang, Fred Perret