boardgamevideo
  • Trending
  • Videos
  • Games
  • Channels
  • Lists
  • Shorts

Explore

  • Home
  • Trending
  • Channels
  • Videos
  • Games
  • Lists
  • Shorts
  • Conventions
  • Year in Review

Browse by type

  • Reviews
  • How to play
  • Playthroughs
  • Unboxing
  • Top 100 lists
  • Featured videos
  • Trending this week
  • Rising games
  • Games with fresh review perspectives

Information

  • About
  • Contact
  • Terms & Conditions
  • Privacy Policy

© 2022–2026 BoardGameVideo.com

Powered by BGG
  • Videos
  • Trending
  • Shorts
  • Channels
  • Games
  • Lists
Sep 19, 2026·Board game video·04:13·97·Watch on YouTube

The Bad Side of Town (D) Final Grade - Lean into your controversy! - Kickstarter Critique Clip

Bower's Game Corner

Bower's Game Corner

Watch “The Bad Side of Town (D) Final Grade - Lean into your controversy! - Kickstarter Critique Clip,” a board game video on BoardGameVideo.

More videos by Bower's Game Corner

  1. Satisfactory: The Board Game (A) Final Grade - Kickstarter Critique Clip2:43
    Satisfactory: The Board Game (A) Final Grade - Kickstarter Critique Clip
    Bower's Game Corner
  2. On Call (B+) Final Grade - Kickstarter Critique Clip2:42
    On Call (B+) Final Grade - Kickstarter Critique Clip
    Bower's Game Corner
  3. Ragnarok: Ceremony of Prontera (A-) Final Grade - Kickstarter Critique Clip1:48
    Ragnarok: Ceremony of Prontera (A-) Final Grade - Kickstarter Critique Clip
    Bower's Game Corner
  4. Crash And Grab (B-) They did Good Cop Bad Cop! - Kickstarter Critique Review21:23
    Crash And Grab (B-) They did Good Cop Bad Cop! - Kickstarter Critique Review
    Bower's Game Corner
  5. The Lord of the Rings: The King's Gambit (B-) Final Grade - Kickstarter Critique Clip5:27
    The Lord of the Rings: The King's Gambit (B-) Final Grade - Kickstarter Critique Clip
    Bower's Game Corner
  6. Plants vs. Zombies: The Board Game (A-) Big Money?? - Kickstarter Critique Review22:16
    Plants vs. Zombies: The Board Game (A-) Big Money?? - Kickstarter Critique Review
    Bower's Game Corner
  7. Pesky Penguins (B-) Final Grade - Kickstarter Critique Clip4:06
    Pesky Penguins (B-) Final Grade - Kickstarter Critique Clip
    Bower's Game Corner
  8. Conan: Tales of Tortage & Zamora (D) Final Grade - Kickstarter Critique Clip3:26
    Conan: Tales of Tortage & Zamora (D) Final Grade - Kickstarter Critique Clip
    Bower's Game Corner
  9. Curiosity Killed the Cat (D+) Final Grade - Kickstarter Critique Clip4:30
    Curiosity Killed the Cat (D+) Final Grade - Kickstarter Critique Clip
    Bower's Game Corner
  10. Gang Wars + Scarface 1920 Reprint (A) Final Grade - Kickstarter Critique Clip3:41
    Gang Wars + Scarface 1920 Reprint (A) Final Grade - Kickstarter Critique Clip
    Bower's Game Corner
  11. Call of Cthulhu: Old Ones Origins (D+) Final Grade - Kickstarter Critique Clip2:51
    Call of Cthulhu: Old Ones Origins (D+) Final Grade - Kickstarter Critique Clip
    Bower's Game Corner
  12. Origins of Light: A Final Fantasy Board Game (D+) Roll for Chocobos! - Kickstarter Critique Review32:43
    Origins of Light: A Final Fantasy Board Game (D+) Roll for Chocobos! - Kickstarter Critique Review
    Bower's Game Corner
TB

The Bad Side Of Town

2026·Jon Cohn, Andrew Najberg

2 - 4 players
30 - 60 min

About The Bad Side Of Town, from BoardGameGeek:

This is a fully cooperative strategy game where all players are serial killers claiming their own neighborhoods in the city. You've all stayed out of each other's way by following two simple rules to all get along: 1. Always clean up your own mess, and 2. Stick to your own neighborhood. Who'd have thought so many serial killers could occupy such a small part of the city and get along so well without getting caught? Things have been smooth slashing... until now. The problem is a new killer has come to town, and he's not too concerned about being covert. Known as the Bad Side Butcher, he's fearlessly leaving evidence and bodies in his wake, and the cops have quickly taken notice. For the first time in years the city is catching on to the deadly shenanigans that have been going on, and this newbie is threatening to out the entire group of killers... including you. Your job is to work with your fellow serial killer buddies to collect evidence and corpses left behind by the Bad Side Butcher, then bring them back to your hideouts to place in the shared Evidence Locker before the city's panic level reaches 10. Can you do that? Great, you win... you can go back to your favorite hobby and enjoy life again. But if you fail, you'll all have handcuffs and jail time to look forward to. Don't let this rube ruin everything. It's time to take him down. Pertorm a Panic Check. If there are 5 or more Visibility cubes present across all locations BUS within a single Neighborhood, trigger panic. Refer to the Panic section of the rulebook to ROTTY SQUID ROW learn how to resolve this. 2. DRAW PHASE THE FISHERMAN Check the white Stress cube's location on the active player's Character card. If the cube is in the orange zone labelled "Stress," resolve a card from the Stress Deck. If not, resolve a card ABILITIES IF YOU BEGIN YOUR TURN ADJACENT TO WATER, GAIN 1 AP. from the Event Deck instead. In order to resolve a Stress or Event card, read it aloud, then follow all instructions on the card. Once completed, place the card into a discard pile. CORPSE If a player reads a Stress card, lower their Stress meter by 1 after the card is resolved. If Visibility is added to the board as a result of an Event or Stress card, perform another panic check. 3. ACTION PHASE Players begin their turn with 4 Action Points to spend, henceforth referred to as AP. There is no set order in which to spend AP, and the same action can be performed multiple times per turn. Actions each cost 1 AP: • Move the active player's meeple to an adjacent location. Note: Two locations connected by a bridge are considered adjacent. • Remove 1 Visibility token from the active player's current location. • Move 1 Evidence token from the active player's location into the inventory on their character card. • Move 1 Corpse from the active player's location into the Corpse inventory spot on their character card. • If a player is in the same location as their Hideout, they may move all Evidence and Corpses from their inventory to the associated tracks in the Evidence Locker on the board. A player may not carry more Evidence or Corpses than their character card allows. If an Evidence or Corpse track in the Evidence Locker is already full when a player is attempting this action, discard any extra cubes or tokens. 3. ACTION PHASE CONTINUED In addition to actions, players can push themselves beyond their normal capabilities to perform Stress Tasks. These tasks are riskier, and are more taxing on the players. When performing Stress Tasks, players gain Stress by moving their white Stress cube up one space on the Stress track located on their character card. Stress Tasks can be performed multiple times on a player's turn. If a player's Stress cube ever reaches the red "Kill" space on the top of their Stress track during the Action Phase, they become so Stressed they are driven to commit a murder in order to relieve their tension. When this happens, they must immediately resolve a Corpse card, reset their white Stress cube to the bottom of the Stress track, and end their turn. Stress Tasks each increase Stress by 1: • Immediately gain 1 AP. • Remove a police cruiser from a location adjacent to the active player. • If the active player is in the same location as another player, they may trade any amount of Evidence or Corpses from each other's inventory, provided they have room. Some actions are so risky, they both cost an AP, and increase Stress. These are called Stress Actions, and may also be performed multiple times per turn, up until the point where a player is driven to murder. If a player wants to take a Stress Action, but has no AP, they must first perform a Stress Task to gain an AP. Stress Actions cost 1AP and increase Stress by 1: • If the active player is on a location with a Bus Stop, they may move to any other Bus Stop. A player may not ride the bus if they have a Corpse in their inventory. • Discard all Evidence and Corpses from the active player's inventory. • If the active player is in the same location as a different player's Hideout, they may move all Evidence and Bodies from their inventory to the associated tracks in the Evidence Locker on the board. 1. EASY MODE To make the game easier, begin the game with 2 rows of Blood, Fiber, and Fingerprint Evidence already in the Evidence Locker. 2. CHALLENGE MODE To make the game harder, play with the following change to the rules: • Removing a Police Cruiser is now a Stress Action, and requires 1 AP + 1 Stress. 3. INSANITY MODE When playing on Insanity, make the following changes to the rules: • If a player begins their turn next to a police cruiser, they must draw a Stress Card regardless of their Stress level during the Draw Phase. • Removing a police cruiser is now a Stress Action, and requires 1 AP + 1 Stress. • If a police cruiser is ever placed in a location where a Corpse is already present, trigger Panic. 4. SOLO MODE To play the game in Solo Mode, simply play as two characters.

View on BoardGameGeek ›
TB

More videos by Bower's Game Corner

Satisfactory: The Board Game (A) Final Grade - Kickstarter Critique Clip2:43

Satisfactory: The Board Game (A) Final Grade - Kickstarter Critique Clip

Bower's Game Corner

Bower's Game Corner

On Call (B+) Final Grade - Kickstarter Critique Clip2:42

On Call (B+) Final Grade - Kickstarter Critique Clip

Bower's Game Corner

Bower's Game Corner

Ragnarok: Ceremony of Prontera (A-) Final Grade - Kickstarter Critique Clip1:48

Ragnarok: Ceremony of Prontera (A-) Final Grade - Kickstarter Critique Clip

Bower's Game Corner

Bower's Game Corner

Crash And Grab (B-) They did Good Cop Bad Cop! - Kickstarter Critique ReviewReview21:23

Crash And Grab (B-) They did Good Cop Bad Cop! - Kickstarter Critique Review

Bower's Game Corner

Bower's Game Corner

The Lord of the Rings: The King's Gambit (B-) Final Grade - Kickstarter Critique Clip5:27

The Lord of the Rings: The King's Gambit (B-) Final Grade - Kickstarter Critique Clip

Bower's Game Corner

Bower's Game Corner

Plants vs. Zombies: The Board Game (A-) Big Money?? - Kickstarter Critique ReviewReview22:16

Plants vs. Zombies: The Board Game (A-) Big Money?? - Kickstarter Critique Review

Bower's Game Corner

Bower's Game Corner

Pesky Penguins (B-) Final Grade - Kickstarter Critique Clip4:06

Pesky Penguins (B-) Final Grade - Kickstarter Critique Clip

Bower's Game Corner

Bower's Game Corner

Conan: Tales of Tortage & Zamora (D) Final Grade - Kickstarter Critique Clip3:26

Conan: Tales of Tortage & Zamora (D) Final Grade - Kickstarter Critique Clip

Bower's Game Corner

Bower's Game Corner

Curiosity Killed the Cat (D+) Final Grade - Kickstarter Critique Clip4:30

Curiosity Killed the Cat (D+) Final Grade - Kickstarter Critique Clip

Bower's Game Corner

Bower's Game Corner

Gang Wars + Scarface 1920 Reprint (A) Final Grade - Kickstarter Critique Clip3:41

Gang Wars + Scarface 1920 Reprint (A) Final Grade - Kickstarter Critique Clip

Bower's Game Corner

Bower's Game Corner

Call of Cthulhu: Old Ones Origins (D+) Final Grade - Kickstarter Critique Clip2:51

Call of Cthulhu: Old Ones Origins (D+) Final Grade - Kickstarter Critique Clip

Bower's Game Corner

Bower's Game Corner

Origins of Light: A Final Fantasy Board Game (D+) Roll for Chocobos! - Kickstarter Critique ReviewReview32:43

Origins of Light: A Final Fantasy Board Game (D+) Roll for Chocobos! - Kickstarter Critique Review

Bower's Game Corner

Bower's Game Corner

Firesiege: Second Printing & New Expansions (C) Final Grade - Kickstarter Critique Clip4:46

Firesiege: Second Printing & New Expansions (C) Final Grade - Kickstarter Critique Clip

Bower's Game Corner

Bower's Game Corner

Arkham Horror Remastered (C+) Second Edition Returns from the Vault! - Kickstarter Critique ReviewReview24:27

Arkham Horror Remastered (C+) Second Edition Returns from the Vault! - Kickstarter Critique Review

Bower's Game Corner

Bower's Game Corner

Description provided by Bower's Game Corner on YouTube:

Special thanks to ONIRO for sponsoring this episode. If you're preparing to launch a Kickstarter or Gamefound campaign, ONIRO is a name worth knowing. They specialize in cinematic trailers, 2D/3D animation, Unreal Engine storytelling, photography, campaign page graphic design and premium marketing content designed to help crowdfunding projects stand out from the crowd. They've worked with some of the biggest publishers in the tabletop industry, helping bring games to life and build excitement before launch. Whether you're a first-time creator or an established publisher, ONIRO has the experience and creative talent to help take your campaign to the next level. Be sure to check them out and see what they can do for your project. https://oniro.com/ NEED HELP WITH YOUR OWN TABLETOP PROJECT? Through Fiverr, I offer private Kickstarter prelaunch-page feedback plus dedicated public previews, how-to-play videos, and gameplay videos for board games and tabletop RPGs. If you want an experienced reviewer to find the confusing parts before your backers do—or introduce your project to the Bower's Game Corner audience—check out my services here: https://www.fiverr.com/bowergamecorner/examine-prelaunch-kickstarter-projects Check out the Kickstarter: https://www.kickstarter.com/projects/beyondkillergames/the-bad-side-of-town Want To Help The Channel Get Better? Consider my Patreon: https://www.patreon.com/Bowersgamecorner Purchase games on Amazon and support the channel!?: http://amzn.to/2rTdgsf Get a peak behind the scenes and join my Facebook Group!: https://www.facebook.com/BowersGameCorner For More Info: https://boardgamegeek.com/boardgame/469561/the-bad-side-of-town From The Publisher: This is a fully cooperative strategy game where all players are serial killers claiming their own neighborhoods in the city. You've all stayed out of each other's way by following two simple rules to all get along: 1. Always clean up your own mess, and 2. Stick to your own neighborhood. Who'd have thought so many serial killers could occupy such a small part of the city and get along so well without getting caught? Things have been smooth slashing... until now. The problem is a new killer has come to town, and he's not too concerned about being covert. Known as the Bad Side Butcher, he's fearlessly leaving evidence and bodies in his wake, and the cops have quickly taken notice. For the first time in years the city is catching on to the deadly shenanigans that have been going on, and this newbie is threatening to out the entire group of killers... including you. Your job is to work with your fellow serial killer buddies to collect evidence and corpses left behind by the Bad Side Butcher, then bring them back to your hideouts to place in the shared Evidence Locker before the city's panic level reaches 10. Can you do that? Great, you win... you can go back to your favorite hobby and enjoy life again. But if you fail, you'll all have handcuffs and jail time to look forward to. Don't let this rube ruin everything. It's time to take him down. Pertorm a Panic Check. If there are 5 or more Visibility cubes present across all locations BUS within a single Neighborhood, trigger panic. Refer to the Panic section of the rulebook to ROTTY SQUID ROW learn how to resolve this. 2. DRAW PHASE THE FISHERMAN Check the white Stress cube's location on the active player's Character card. If the cube is in the orange zone labelled "Stress," resolve a card from the Stress Deck. If not, resolve a card ABILITIES IF YOU BEGIN YOUR TURN ADJACENT TO WATER, GAIN 1 AP. from the Event Deck instead. In order to resolve a Stress or Event card, read it aloud, then follow all instructions on the card. Once completed, place the card into a discard pile. CORPSE If a player reads a Stress card, lower their Stress meter by 1 after the card is resolved. If Visibility is added to the board as a result of an Event or Stress card, perform another panic check. 3. ACTION PHASE Players begin their turn with 4 Action Points to spend, henceforth referred to as AP. There is no set order in which to spend AP, and the same action can be performed multiple times per turn. Actions each cost 1 AP: • Move the active player's meeple to an adjacent location. Note: Two locations connected by a bridge are considered adjacent. • Remove 1 Visibility token from the active player's current location. • Move 1 Evidence token from the active player's location into the inventory on their character card.

Related Content

game

More The Bad Side Of Town videos

channel

More videos from this channel

Home
Videos
The Bad Side of Town (D) Final Grade - Lean into your controversy! - Kickstarter Critique Clip