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1 day ago·Board game video·22:50·6072·Watch on YouTube

The 7 turn game that could not be solved

Adam Španěl

Adam Španěl

Watch “The 7 turn game that could not be solved,” a board game video for Snekagon from Adam Španěl on BoardGameVideo.

Description provided by Adam Španěl on YouTube:

Snekagon is a two-player abstract game: 91 hexagonal cells, seven turns each, longest snake wins. It feels like a game a computer should solve in an evening. It isn't. This is the story of the game, the engine and exact solver we built for it, hundreds of hours of computing on a single opening, and a saving move the engine ranked only 76th. ▶ Play against the engine or analyse any position in your browser: https://boltkey.github.io/snekagon-lab ▶ Get the game (wooden edition by Maty Moves): https://matymoves.com/produkt/snekagon/ ▶ All code for the video, the engine and the solver: https://github.com/BoltKey/snekagon-lab Chapters 0:00 Cold open 1:01 Who I am 1:31 The idea 2:58 Out into the world 4:07 The rules 5:43 Where the strategy hides 7:08 The question that would not go away 8:16 Teaching a machine to play 10:02 Trying to solve it 12:39 One opening, 1,589 replies 15:29 The game hidden behind move 76 17:49 Why it is so hard 19:38 Human intuition versus the cold machine 21:46 What we know Made by Adam Španěl Engine, solver and the Manim code of this video written by Claude Opus 5.5 (Anthropic) Animated with Manim (manim.community). Thank you, Grant Sanderson (3Blue1Brown), for creating it. Go position: AlphaGo vs Lee Sedol, game 4 (2016), up to move 78. #boardgames #gamedesign #abstractgames #gametheory #manim

Snekagon

Snekagon

2020·Adam Španěl

2 players
5 - 10 min

About Snekagon, from BoardGameGeek:

Snekagon is a 7-turn abstract perfect information game about building snakes. The goal of the game is to create a snake longer than your opponent by placing tiles of various shapes. On your turn, you can place one tile either so that it doesn't touch any other tile, thus creating a new snake. The other option is to place the tile so that it touches some of your other tiles - this way, you make one of your snakes grow. You can even connect two of your snakes this way!

Designer

Adam Španěl

Publisher

MATY MOVES

Categories

Abstract Strategy

Mechanics

Network and Route BuildingTile Placement
View on BoardGameGeek ›
Snekagon

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The 7 turn game that could not be solved