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Jun 10, 2025·Playthrough·03:46·315·Watch on YouTube

Secrets of a Steampunk World: The Lore Behind Our Board Game

Cogito Design

Cogito Design

Watch “Secrets of a Steampunk World: The Lore Behind Our Board Game,” a gameplay video for Machiavellian: The City of Masks on BoardGameVideo.

Description provided by Cogito Design on YouTube:

In this episode of the Machiavellian dev log, we explore the dark, dramatic lore behind our upcoming steampunk political strategy game. Learn how Machiavelli and Da Vinci rewrote history and what the world of 1800s Venice looks like in the age of the Doctrine. 📖 Read the full lorebook here: https://drive.google.com/file/d/177cvfKNuTcXfLtmC1G8EmUhKdSdQK9AT/view?usp=sharing 🎭 Join the conversation — your feedback could help shape the final design! 🚀 Machiavellian launches on Gamefound in 2026. ✅ Subscribe for more dev logs on gameplay, design, and secrets behind the mask.

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Machiavellian: The City of Masks

Machiavellian: The City of Masks

2026·Joseph N Adams, Madeleine Adams

Videos
5
Creators
1

Playthroughs. Machiavellian: The City of Masks is covered on BoardGameVideo.com by 5 recorded sessions.

1 - 6 players
60 - 120 min

About Machiavellian: The City of Masks, from BoardGameGeek:

Machiavellian is a big-box euro-style strategy game set in an alternate 1800s steampunk Venice. Niccolò Machiavelli and Leonardo da Vinci's “Venetian Doctrine” has transformed the city into the heart of a global empire of gears, masks, and intrigue. Senators hide behind ornate masks, crime families thrive in the shadows, and every invention serves the state. In this world, power is theatre, and only the most cunning can rise to the top. Players take the role of ambitious nobles vying to become the next Doge of Venice. To win, you must secure the loyalty of enough Senators through influence, bribery, and manipulation. The game revolves around Favor tokens, the currency of power across six domains (War, Trade, Finance, Politics, Technology, and Crime). You'll spend Favors to play tech cards, scheme in government buildings, fund wars, bribe Senators, or trade across Venice's far-reaching markets. At the heart of the game is a dynamic mask placement and combo system: each round you send your masked agent into the halls of power, triggering narrative effects and chaining together bonuses that can shift the balance of the game. Tech cards can be played in multiple ways-discarded for powerful one-time effects, banked for long-term abilities, or cycled back into your hand for repeated use-giving you a wealth of tactical options. The ultimate goal is to gather enough Senatorial support to seize the Dogeship. You can win instantly by assembling the right combination of Senators, or by building overwhelming reach across the Venetian Concordium. Every choice matters: will you rely on wealth and diplomacy, or intimidation and war machines? In Machiavellian, masks will fall, alliances will break, and only the most ruthless strategist will be crowned Doge-for-Life. -description from the publisher

Designers

Joseph N Adams, Madeleine Adams

Artist

Adam Beachey

Publisher

Cotswold Games

Categories

EconomicExploration

Mechanics

Auction / BiddingNegotiation
View on BoardGameGeek ›
Machiavellian: The City of Masks

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Secrets of a Steampunk World: The Lore Behind Our Board Game