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Jan 20, 2024·Review·15:24·875·Watch on YouTube

Santa Maria Review - Dice Placement In The New World

BoardGameCo

BoardGameCo

Watch “Santa Maria Review - Dice Placement In The New World,” a board game review for Santa Maria from BoardGameCo on BoardGameVideo.

Description provided by BoardGameCo on YouTube:

BoardGameCo Ko-Fi (Exclusive Content) - https://ko-fi.com/boardgameco BoardGameCo Patreon (Exclusive Content) - https://www.patreon.com/boardgameco Instagram - https://bit.ly/39GvjNH -------------------------------------------- Channels I Recommend (Not a comprehensive list by any means) Professor Meg - http://bit.ly/3XKR1ol Devon Talks Tabletop - https://bit.ly/36HAr3l The Board Game Garden - https://bit.ly/495mdEO Room & Board - https://bit.ly/48ZeurF Thinker Themer - https://bit.ly/495mis6 -------------------------------------------- Santa Maria is a streamlined, medium complexity Eurogame in which each player establishes and develops a colony. The game features elements of dice drafting and strategic engine building. The game is low on luck and has no direct destructive player conflict; all components are language independent. In the game, you expand your colony by placing polyominoes with buildings on your colony board. Dice (representing migrant workers) are used to activate buildings; each die activates a complete row or column of buildings in your colony. The buildings are activated in order (left to right / top to bottom), then the die is placed on the last activated building to block this space. It is therefore crucial where you put new buildings in your colony, and in which order you use the dice. As the game progresses, you produce resources, form shipping routes, send out conquistadors, and improve your religious power to recruit monks. When you recruit a monk, you must decide if it becomes a scholar (providing a permanent special ability), a missionary (for an immediate bonus) or a bishop (for possible end game points). The player who has accumulated the most happiness after three rounds wins. The available specialists, end game bonuses and buildings vary from game to game, which makes for near endless replayability. BGG Link - https://boardgamegeek.com/boardgame/229220/santa-maria TimeStamps: 0:00:00 - Overview 0:08:06 - Ease of Play 0:08:36 - What I Like 0:10:53 - What I Don't Like 0:12:38 - What I Can See Others Not Liking 0:13:23 - Final Thoughts 0:14:33 - Recommendations 5.0 - My absolutely favorite games. You can pry them out of my cold dead hands. 4.5 - Love this game! At the same time missing something that would make it a 5. Could be hard to table, lacking variability, a little light, etc. 4.0 - Really great game, almost always keeping, although has meaningful complaints as to what takes away from the experience. 3.5 - Really enjoyed, don't love it, may lose out to better games but the idea of never playing again is a bit sad. 3.0 - A good game, would play and suggest with the right people, if I never played it again wouldn't lose any sleep. 2.5 - A game I'd play again , but will never suggest it myself 2.0 - A game I don't want to play again 1.5 - A game I can't find any reason to recommend 1.0 - A game that is just bad. My Game Table (Non Referral) https://bit.ly/3aYUdpp Upgrade Your Game At Top Shelf Gamer (Referral Link) https://bit.ly/3siD0PL For media inquiries, please email alex@boardgameco.com For Gamefound inquiries, please email me at a.radcliffe@gamefound.com

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Santa Maria

Santa Maria

2017·Kristian Amundsen Østby, Eilif Svensson

1 - 4 players
45 - 90 min
Heavy weight: Expect a long teach

About Santa Maria, from BoardGameGeek:

Santa Maria is a streamlined, medium complexity Eurogame in which each player establishes and develops a colony. The game features elements of dice drafting and strategic engine building. The game is low on luck and has no direct destructive player conflict; all components are language independent. In the game, you expand your colony by placing polyominoes with buildings on your colony board. Dice (representing migrant workers) are used to activate buildings; each die activates a complete row or column of buildings in your colony. The buildings are activated in order (left to right / top to bottom), then the die is placed on the last activated building to block this space. It is therefore crucial where you put new buildings in your colony, and in which order you use the dice. As the game progresses, you produce resources, form shipping routes, send out conquistadors, and improve your religious power to recruit monks. When you recruit a monk, you must decide if it becomes a scholar (providing a permanent special ability), a missionary (for an immediate bonus) or a bishop (for possible end game points). The player who has accumulated the most happiness after three rounds wins. The available specialists, end game bonuses and buildings vary from game to game, which makes for near endless replayability.

Designers

Kristian Amundsen Østby, Eilif Svensson

Artist

Gjermund Bohne

Publisher

Aporta Games

Categories

CivilizationFarming

Mechanics

Dice RollingNetwork and Route Building
View on BoardGameGeek ›
Santa Maria

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Santa Maria Review - Dice Placement In The New World