Watch “Saigon 75 - BGG How to Play,” a how-to-play guide for Saigon 75 from BoardGameGeek on BoardGameVideo.
Description provided by BoardGameGeek on YouTube:
Saigon 75 - BGG How to Play. Candice Harris teaches you how to play Saigon 75 by designers Jean-Philippe Barcus and Pascal Toupy, and published by Nuts! Publishing. This episode is sponsored by Nuts! Publishing.
Intro 0:00
The Setup 1:30
Gameplay Overview 4:29
Determine Unit Availability 5:22
Event Cards 7:24
Movement 8:19
Resolve Combats 10:38
Check Province Control 15:53
SV Desertion 17:42
Check Victory Conditions 19:27
Wrap-up 20:41
Check out the game's BGG page:
https://boardgamegeek.com/boardgame/232461/saigon-75
#BGGHowToPlay #tutorial
Mostly reviews and how-to-play. Saigon 75 is covered on BoardGameVideo.com by 8 reviews, 5 how-to-play guides, 2 recorded sessions, 2 unboxings, and 1 other video.
1 - 2 players
60 - 120 min
Medium weight: Teach it in one sitting
About Saigon 75, from BoardGameGeek:
Gameplay overview
Saigon 75 is a simple and swift strategic wargame, simulating the fratricidal struggle between North and South Vietnam from summer 1973 to spring 1975. Everything is contained within a few pages of rules and 1 hour of strategy, with pressure at every moment! The game portrays the differences between North Vietnamese divisions and the Rangers/Marines/Parachutists and other units of the South Vietnamese. Air power and desertion are also featured, with the whole thing being completed by event cards that give the game great replayability. An ingenious mix that provides a game on tenterhooks right up to the last turn! If, at the end of any turn, the North player controls Saigon province the game ends with a North victory. The South player wins by successfully defending Saigon until the end of Turn 8.
Solo Rules
In the solo mode, you play the South, while the North is controlled by a deck of cards (AI). There is not a lot of difference between the solo and two-player modes in terms of the rules and the winning condition. During each turn, there are phases (movement, attack, etc.) where the AI draws one card and does a specific action.