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Sep 19, 2023·How to play·01:07:27·0·Watch on YouTube

Rising Waters - How To Play

Central Michigan University Press (CMich Press)

Central Michigan University Press (CMich Press)

Watch “Rising Waters - How To Play,” a how-to-play guide for Rising Waters from Central Michigan University Press (CMich Press) on BoardGameVideo.

Description provided by Central Michigan University Press (CMich Press) on YouTube:

This How to Play video by Liz Davidson serves as a digital rulebook for the game RISING WATERS. Use the chapter markers below: 0:00 - Introduction 0:53 - 1926 Setup 15:00 - 1927 Setup 25:05 - Turn Structure 40:10 - Relief Camps 43:45 - Rafts and Rescues 47:03 - Community Goals 50:01 - Individual Victory Points 51:24 - Losses --- It’s Spring, 1927. While Americans dance the Charleston and drink bootlegged liquor, the Mississippi Delta faces a flood of epic proportions. If battered river levees collapse, everything important to you will be washed away. RISING WATERS is a cooperative board game by designer Scout Blum built around area control, set collection, and variable player power mechanics where players experience life through the lens of African American plight. In the game, you will confront two forces – racism from white landowners and the power of nature. Persevere by drawing on your community’s courage and strength from your family, church, music, farming, and education. Can you manage the rising waters to stay alive? RISING WATERS is a 2-4 player game of the strength of community, methods of resistance, and the struggle against nature suitable for both classroom use and casual play from Central Michigan University Press. 2-4 Players 60-90 Minutes Ages 14 & Up Rising Waters is available for purchase from Central Michigan University Press: https://cmichpress.com/product/rising-waters-physical-edition/

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Rising Waters

Rising Waters

2022·Scout Blum

2 - 4 players
60 - 90 min
Heavy weight: Expect a long teach

About Rising Waters, from BoardGameGeek:

It's spring 1927, and while Americans dance the Charleston and drink bootlegged liquor, the Mississippi Delta faces a flood of epic proportions. If battered river levees collapse, everything important to you will be washed away. Rising Waters is a co-operative board game built around area control, set collection, and variable player power mechanics where players experience life through the lens of African American plight. In the game, you will confront two forces – racism from white landowners and the power of nature. Persevere by drawing on your community's courage and strength from your family, church, music, farming, and education. Can you manage the rising waters to stay alive? Rising Waters is a 2-4 player game about the strength of community, methods of resistance, and the struggle against nature suitable for both classroom use and casual play from Central Michigan University Press. There are many ways to mod the game for replayability, including Community Goal Cards and individual Character Goals. There are easy and hard versions of the game, and it can even be played as a two-handed solo game! Rising Waters is played on a hex-based map of the Mississippi River and surrounding lands based on the area around Vicksburg, Mississippi. The game runs over a series of rounds representing different weeks during the flood, when players have opportunities to work cooperatively and individually to save their homes, families, and communities. During the flood, work together to keep your family and neighbors alive by minimizing losses during the flood. Players must also negotiate the arbitrary demands of white landowners. Yet African Americans weren't solely victims in the 1927 flood – as always, they maintained a sense of agency and sources of power to survive. In the game, this comes from the Community cards, which include blues, farm animals, church, garden, family, and education cards. The cards help players upgrade their abilities during the game as well as resist racism. Rising Waters serves as a powerful illustration of the difficulty of African American lives in the Jim Crow South. Through the game, players will be able to have challenging conversations about the endemic nature of racism and how it complicates life during a crisis. If players keep below the maximum level of losses for a certain number of rounds, they've survived the worst of the flood and win the game!

Designer

Scout Blum

Artists

Makiyah Alexander, Lamaro Smith

Publisher

Center for Learning Through Games and Simulations

Categories

EducationalEnvironmental

Mechanics

Area Majority / InfluenceCooperative Game
View on BoardGameGeek ›
Rising Waters

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Rising Waters - How To Play