Watch “1889: History of Shikoku Railways - GeekNights Presents,” a board game review for Shikoku 1889 from Rym DeCoster on BoardGameVideo.
Description provided by Rym DeCoster on YouTube:
Tonight on GeekNights, we review 1889: History of Shikoku Railways, an 18XX game by Yasutaka Ikeda. From Board Game Geek:
"1889, an 18xx game in the series originated by Francis Tresham's 1829, is set in Shikoku Japan. The rules are similar to 1830: Railways & Robber Barons on a smaller and terrain-heavy map."
https://boardgamegeek.com/boardgame/23540/1889-history-shikoku-railways
Original Podcast:
http://frontrowcrew.com/geeknights/20200505/1889-history-of-shikoku-railways/
Some photos (tagged in video) courtesy of photocurio (CC BY-SA 3.0)
https://boardgamegeek.com/user/photocurio
Mainly how-to-play and reviews. Shikoku 1889 is covered on BoardGameVideo.com by 10 reviews, 13 how-to-play guides, 10 recorded sessions, and 5 unboxings.
2 - 6 players
180 - 240 min
Heavy weight: Expect a long teach
About Shikoku 1889, from BoardGameGeek:
1889, an 18xx game in the series originated by Francis Tresham's 1829, is set in Shikoku Japan. The rules are similar to 1830: Railways & Robber Barons on a smaller and terrain-heavy map.
In 1889, 2-6 players will use money to purchase shares in railroad companies during Share Dealing Rounds. Between subsequent Share Dealing Rounds, railroad corporations then conduct operations on the game board, with the decisions being made by the player who is the major share holder. The game simulates the progression of railroad development during an historic period on Shikoku. Old trains become obsolete while the revenue earnings from cities grows over time. Players will try to purchase the most profitable shares at the right times of the game to maximize earnings in dividends and stock value gains. In the end, the player with the highest value of personal cash and held stocks is the winner.
The game was originally available in kit form from Wild Heaven, and is now also being published by Grand Trunk Games.