Watch “Overview of Return to Dark Tower,” a board game review for Return to Dark Tower from Cockeyed and Curious on BoardGameVideo.
Description provided by Cockeyed and Curious on YouTube:
So apparently I had the sigil rule wrong -- and I was making the game both a touch harder and more annoying than it needed to be, and I guess I invented a variant while I was at it... You don't monitor which quadrant your character is in and whether a sigil is showing on that side, but rather you simply care about which sigil is facing you, for each player has a home kingdom (i.e., the portion of the board near you) and you only care about the sigil that's showing on your side in terms of needing to track its effect. Also, you can consult your player board to see what the symbols on the tower mean.
0:00 Intro
00:43 Many games, quickly
01:01 Set up options promote variability
01:26 Miniatures vs cardboard
02:00 Advantage mechanic
03:18 Sleeves
03:45 Downside of sleeving cards
04:04 Neoprene mat
04:51 The tower
08:00 A touch of app
09:34 A turn and the need for having a decent memory
11:28 The unforgiving nature of the app
2022·Tim Burrell-Saward, Isaac Childres, Noah Cohen, Rob Daviau, Justin D. Jacobson, Brian Neff
Videos
125
Creators
70
Mainly reviews and unboxings. Return to Dark Tower is covered on BoardGameVideo.com by 43 reviews, 6 how-to-play guides, 26 recorded sessions, 28 unboxings, and 22 other videos.
1 - 4 players
100 - 120 min
Medium weight: Teach it in one sitting
About Return to Dark Tower, from BoardGameGeek:
For an age, the tower lay in ruins. Unbeknownst to the people of the realm, a great evil stirred in its bowels. It started with strange sightings: a flock of crows flying in circles until they dropped from the sky, the lake frozen solid in the height of summer. In time, they could not deny that which they most feared.
The evil had not been vanquished. The darkness would soon fall again. The tower will rise.
A "sequel" to the 1981 grail game, Return to Dark Tower is a game for 1-4 players who take the role of heroes. Together, they gather resources, cleanse buildings, defeat monsters, and undertake quests to build up their strength and discern what foe ultimately awaits them. When the heroes face the tower, the game shifts into its dramatic second act, where the players have one chance to defeat the enemy once and for all.
The game features both cooperative and competitive modes of play.
The game features traditional game mechanisms, such as engine building and resource management, paired with a technological interface unlike any seen before in games, including the titular tower, which holds more than a few secrets.
-description from the publisher
Designers
Tim Burrell-Saward, Isaac Childres, Noah Cohen, Rob Daviau, Justin D. Jacobson, Brian Neff
Artists
JJ Ariosa, James Bousema, Tim Burrell-Saward, Lindsay Daviau, Hakan Diniz, Chad Hoverter, Garrett Kaida, Qistina Khalidah and 3 more