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Oct 11, 2021·Review·11:02·201·Watch on YouTube

Reinforcements Card Game | Kickstarter Preview and Overview

Best of Board

Best of Board

Watch “Reinforcements Card Game | Kickstarter Preview and Overview,” a board game review for Reinforcements from Best of Board on BoardGameVideo.

Description provided by Best of Board on YouTube:

The Game of War just got an upgrade. Reinforcements, from Peasant Mob Games, is a 2-4 player last army standing card game. We take a look at an early prototype copy of the game. Reinforcements comes to Kickstarter on October 19, 2021. Kickstarter: https://www.kickstarter.com/projects/reinforcements/reinforcements-card-game Web: https://www.reinforcementscg.com/ BGG: https://boardgamegeek.com/boardgame/341160/reinforcements LIKE, SUBSCRIBE, COMMENT, and SHARE! Follow us on Twitter: @OMGNexus | @Xiantayne | @MrSecondPlace Instagram: http://instagram.com/flippingtableswithomg Facebook: http://Facebook.com/omgnexus

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Reinforcements

Reinforcements

2023·Nick Brown, Jack Collins, Brennan Kahl

Videos
7
Creators
7

Mostly reviews and unboxings. Reinforcements is covered on BoardGameVideo.com by 3 reviews, 1 how-to-play guides, 2 unboxings, and 1 other video.

2 - 4 players
20 - 60 min
Medium weight: Teach it in one sitting

About Reinforcements, from BoardGameGeek:

REINFORCEMENTS is a strategic battle card game where players build up powerful armies and compete to be the last one standing. It's a simple card game that's easy to learn but packs a board game punch! Each player takes turns drawing from a shared deck containing cards from 3 distinct kingdoms, each with unique art and special abilities. Using these cards players build up their army to unlock additional actions and attack their foes using powerful combos. In Reinforcements, you can blast your foes with magic, hire deadly mercenaries, incite a peasant mob, and summon mythical totems. When two cards of the same power collide, it's time to call in REINFORCEMENTS! Both player's shout exuberantly and draw two cards from the deck to decide the battle. Do you have what it takes be the last player standing? Each player starts with a handful of five cards and three face-down Foundations (selected during setup). On your turn, you can do one of three things: use a card in your hand to Attack the lead card in one of your opponents "stacks", Defend your foundations by adding a card that matches the suit of that foundation from your hand to the "stack", or Discard as many cards from your hand as you want (you will fill back up to begin your next turn.) Once you add a third card to a stack, that stack is turned face up and you draw a card from the top of the draw pile to start a new foundation. Having a faceup stack will give you a bonus depending on the suit. A faceup stack of Blue cards allows you to Fortify which lets you take an additional Defend action on your turn if you have a blue card in hand that you can place. A faceup stack of Red cards allows you to Barrage your opponent by allowing you and additional attack on your opponent each turn if you have a red card in hand. Finally, a faceup Green stack gives you the ability to Adapt by either swapping a green card from your hand with a green card from the stack or swapping the position of two of the green cards in your faceup stack. Each color of stack that is face up grants you these abilities, so they can add up quickly and each color that's face up also gives you a passive ability: blue - your blue stacks may now have 4 cards instead of just 3, red - red cards that attack or Barrage automatically win all ties, green - your hand size increases by 1 for every faceup green stack in your army. Cards range in value from 1-7 and it's a basic war mechanic that higher card beats lower card, however if you win a battle (i.e. your six beats your opponents' two) any extra points carry on to the next card in the line (in the example you would have four points left to face whatever card was next in line.) If there is a tie both players yell REINFORCEMENTS!!! Each player MUST yell this when a tie occurs. This rule is non negotiable. Players draw the top card off of the draw pile and flip them until the battle is resolved. There are also some special cards that truly mess things up (Assassins, Mages, and mobs of Peasants) and if you flip two stacks of one color or one stack of each color (three stacks in total) one of the Totems will visit you and provide a special power. But you have to use it before an opponent completes their requirement and steals the Totem from you.

Designers

Nick Brown, Jack Collins, Brennan Kahl

Artist

Jack Collins

Publisher

Peasant Mob

Categories

Card GameFighting

Mechanics

Combat ResolutionCommunication Limits
View on BoardGameGeek ›
Reinforcements

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Reinforcements Card Game | Kickstarter Preview and Overview