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Dec 6, 2024·Review·22:56·1·Watch on YouTube

Real time dice combat

Broken Prism Reviews

Broken Prism Reviews

Watch “Real time dice combat,” a board game review for 11:59 from Broken Prism Reviews on BoardGameVideo.

Description provided by Broken Prism Reviews on YouTube:

11:59 on the Doomsday Clock. DEFCON 1. Launch codes ready. Silos loaded and ICBMs armed. Nuclear War is imminent. Your president, still clinging to a dwindling hope of diplomacy, shakes with anticipation. They all look to you, a decorated, war-hardened general. Kill or be killed. Survive. Roll the dice and hope you have what it takes to defend a nation, your country, your home. 11:59 is a 2-Player micro dice game that requires lightning-quick decisions, dexterity and stamina. As a decorated General on the verge of war your mission is to either succeed through diplomacy or destroy your enemy’s bunker and VIPs before your enemy beats you to it. Each General controls two dice and a missile silo full of nuclear warheads while hidden in a bunker. Launch nukes, employ propaganda and fortify your bunker to become victorious. Do you have what it takes to win? Wondering how Eleven Fifty Nine is played? No worries, we've got you covered: THE SETUP: Prepare for your epic battle by separating the black and yellow game pieces. Each player receives two dice, 1 Nuke, 2 Bunkers and 2 meeples of their own color. The 7 diplomacy gems and extra bunkers are set off to the side within reach of both players. Ready? START ROLLING! Engage your rival in a real-time, action-packed battle by rolling your dice. Manage to roll a 7 or doubles and you have a few options: ROLL 7's: If you roll 7 you may either earn 1 diplomacy gem (add 1 gem to your side of the table) or rebuild your bunker (add 1 chevron to your bunker stack) at the cost of 1 diplomacy gem (send 1 gem back to the table). ROLL DOUBLES: If you roll Doubles you may 1.) load your nuke (place your nuke in the upright position), 2.) launch your nuke (lay your nuke on its side) to remove 1 enemy chevron bunker (send the chevron bunker to the table) or VIP (remove the VIP from play) if no chevron bunkers remain, or 3.) employ propaganda (send 1 of your enemy’s diplomacy gems to the table). Continue rolling until you’ve killed your enemy’s VIPs or acquired 5 diplomacy gems! CAMPAIGN: Each victory via destruction (remove all enemy VIPs) is worth 3 points. Each victory via diplomacy (earn 5 diplomacy gems) is worth 2 points. First to 7 points wins the campaign.

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11:59

11:59

2019·Chris Rossetti

2 players
3 - 5 min
Light weight: Learn it in minutes

About 11:59, from BoardGameGeek:

11:59 on the Doomsday Clock. DEFCON 1. Launch codes ready. Silos loaded and ICBMs armed. Nuclear War is imminent. Your president, still clinging to a dwindling hope of diplomacy, deep underground with you and a lucky few, shakes with anticipation. They all look to you. Kill or be killed. Survive. Roll the dice and hope you have what it takes to defend a nation, your country, your home. 11:59 is a 2-Player micro dice game that requires lightning-quick decisions, dexterity and stamina. As a decorated General on the verge of war your mission is to either succeed through diplomacy or destroy your enemy's bunker and VIPs before your enemy beats you to it. Each General controls two dice and a missile silo full of nuclear warheads while hidden in a bunker. Launch nukes, employ propaganda and fortify your bunker to become victorious. Do you have what it takes to win? MISSION: You must kill your enemy's VIPs or collect 5 diplomacy gems. SETUP: You start the game with 2 VIP meeples, 2 chevron bunkers (stacked) and 1 nuke in the unloaded position (laying on side). The diplomacy gems & extra chevron bunkers are set in the center of the table within reach. HOW TO PLAY: You will roll 2 dice simultaneously and continuously (in real-time) with your enemy until you complete your mission. Roll 7 – If you roll 7 you may either earn 1 diplomacy gem (add 1 gem to your side of the table) or rebuild your bunker (add 1 chevron to your bunker stack) at the cost of 1 diplomacy gem (send 1 gem back to the table). Roll Doubles – If you roll Doubles you may load your nuke (place your nuke in the upright position), launch your nuke (lay your nuke on its side) to remove 1 enemy chevron bunker (send the chevron bunker to the table) or VIP (remove the VIP from play) if no chevron bunkers remain, or employ propaganda (send 1 of your enemy's diplomacy gems to the table). Continue rolling until you've killed your enemy's VIPs or acquired 5 diplomacy gems. -description from designer

Designer

Chris Rossetti

Artist

Chris Rossetti

Publisher

Rampage Games LLC

Categories

DiceWargame

Mechanics

Dice RollingPush Your Luck
View on BoardGameGeek ›
11:59

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