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Apr 7, 2026·How to play·09:12·877·Watch on YouTube

Quick start setup guide for learning The Campaign for North Africa

Wise Guy History

Wise Guy History

Watch “Quick start setup guide for learning The Campaign for North Africa,” a how-to-play guide on BoardGameVideo.

Description provided by Wise Guy History on YouTube:

Quick start setup guide for learning The Campaign for North Africa Resources: 1. Download Vassal - https://vassalengine.org/ 2. Download the CNA Module 2.1.0 - https://vassalengine.org/library/projects/The_Campaign_for_North_Africa_The_Desert_War_1940-43 3. Load up Vassal, load the CNA Module, and load 'The Italians' scenario setup, which commences in September 1940. 4. Visit Norman J. Harman Jr's 'Friend or Foe' website for CNA - https://friendorfoe.com/war/cfna/ 5. Download Clay Stone and Michael Kirk's Rules/Scenario PDFs - https://friendorfoe.com/d/CfNA/ 6. Download Norman's Log Sheets: https://friendorfoe.com/war/cfna/ * If you really want to go the extra mile, you can download the Master Log Sheet and fill in all the information yourself, or simply download the 'Campaign Start' sheets for Axis and Allies, which will give you the starting setup for 'The Italians' scenarios starting September 1940.

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The Campaign for North Africa: The Desert War 1940-43

The Campaign for North Africa: The Desert War 1940-43

1979·Richard H. Berg

Videos
5
Creators
5

Mostly playthroughs and unboxings. The Campaign for North Africa: The Desert War 1940-43 is covered on BoardGameVideo.com by 1 how-to-play guides, 2 recorded sessions, and 2 unboxings.

8 - 10 players
60000 min
Very heavy weight: Rules-dense, long sessions

About The Campaign for North Africa: The Desert War 1940-43, from BoardGameGeek:

This is a wargame like no other. While the map area (5 full size maps) has been repeated in other North Africa games, the game is detailed to a degree no other game has come close to. If using the full rules you keep track of every individual plane and pilot in the three year campaign. Each counter on the board representing a ground unit is composed of many units which are kept track of on logs. Supplies are kept track of and dispersed in a very detailed manner. From the rulebook we read how to run a game. "CNA is a logistically-oriented game, and its play requires not only a lot of attention to logistics, but, if you will, a logistically sound methodology." It is suggested that you have 5 persons per side with the following duties. Commander-in-Chief: responsible for strategic decisions and to settle intra-team disputes. Logistics Commander: In charge of all supplies. Accepts supply requisitions from the others and keeps all informed of supply shortages. Is in charge of supply dumps, Third line trucks and some second line trucks and is in charge of Naval convoys. Rear Area Commander: Gets the supplies to the front. In charge of security, reserves, prisoners and construction. Air Commander: In charge of all planes and pilots. Is responsible for planning air missions and deployment of air bases. Front-line Commander: Executes all attacks and troop movements in the front line. Helps with coordinating defensive efforts. Playing time with 10 players is listed at 1200 hours.

Designer

Richard H. Berg

Artist

Redmond Aksel Simonsen

Publisher

SPI (Simulations Publications, Inc.)

Categories

WargameWorld War II

Mechanics

Dice RollingHex Grid
View on BoardGameGeek ›
The Campaign for North Africa: The Desert War 1940-43

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Quick start setup guide for learning The Campaign for North Africa