Watch “Play by Play - Inflection Point "Entry of the Tank Armies",” a gameplay video on BoardGameVideo.
Description provided by Punched on YouTube:
A play by play video of the second half of the first turn of Entry of the Tank Armies. Lots of learning opportunities...
Outline
0:00 Intro
1:30 Game On - 28 TC activation
33:35 16 PZ activation
TBD Postscript
13 TC Activation happened in another session at the end of the day. Mostly stayed in the same area and caused step losses to themselves by making attacks at poor DRMs against the southernmost 16 Pz unit. Like the doctor said: if it hurts when you do that, don't do that.
These AR differentials are brutal. I love the game system but am not liking playing the Soviets in Inflection Point; I find myself *always* wanting to play the Germans, which is not a good thing for replayability in a game. C'est la guerre. I am less interested in playing the Germans in Normandy ‘44 as well, for example, as it can be more of a grind than playing the Allies. In any event, I will solider on in hopes of finding some means of enjoying playing both sides. Perhaps I just haven't found the fun Soviet formations yet. I have played two scenarios on the Chir side, not helping much, though I remain optimistic. I see the historical validity of the ARs and the differentials but that is not translating into similar levels of fun on both sides yet for me. [Update, the Kalach 2.0b supply rules are interesting and can nerf the Germans in the large Kalach scenario in accordance with history.]
In "Entry" I think the Soviet Tank Corps need to be the cavalry on the flanks, but the main effort needs to be the Rifle Divisions. Key seems to be to hold the VP hexes near Kalach and also Ostrov (B33.31). The Tank Corps can threaten MSRs and thin out the German units available to take and hold Ostrov.
Fixes (why do I think this will become a long list?)
💠28 TC SNAFU did not include the -1 Crossing the Streams. Moot point as the die roll was high enough.
💠28 TC HQ was not on a road or path at the end of the initial activation, which is fixed below...
💠Needed to retcon 28 TC HQ, relocating to B44.31 so that the tank brigades maintained a safe path.
💠Found the 2.0 German Special Rules with the +1 SNAFU DRM for Germans on the 25th in "Entry", then -1 on the 26th and 27th.
💠Found the 3.0 Soviet Special Rules for SNAFU DRMs.
Relevant Links
Multi-Man Publishing
https://mmpgamers.com/
Purchase page for Inflection Point
https://mmpgamers.com/inflection-point-p-418
Battalion Combat Series Support - Rules and Game-Specific Files in PDF
https://mmpgamers.com/battalion-combat-series-support-ezp-13