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about 3 hours ago·Board game video·07:43·2·Watch on YouTube

Pincer: A Gentleman's War (D+) Final Grade - Kickstarter Critique Clip

Bower's Game Corner

Bower's Game Corner

Watch “Pincer: A Gentleman's War (D+) Final Grade - Kickstarter Critique Clip,” a board game video for Pincer: A Gentleman's War on BoardGameVideo.

Description provided by Bower's Game Corner on YouTube:

NEED HELP WITH YOUR OWN TABLETOP PROJECT? Through Fiverr, I offer private Kickstarter prelaunch-page feedback plus dedicated public previews, how-to-play videos, and gameplay videos for board games and tabletop RPGs. If you want an experienced reviewer to find the confusing parts before your backers do—or introduce your project to the Bower's Game Corner audience—check out my services here: https://www.fiverr.com/bowergamecorner/examine-prelaunch-kickstarter-projects Watch the full Kickstarter Critique: https://www.youtube.com/watch?v=YlMiqLD3Ay8 Check out the Kickstarter: https://www.kickstarter.com/projects/juilanbirke/pincer-a-gentlemans-war Want To Help The Channel Get Better? Consider my Patreon: https://www.patreon.com/Bowersgamecorner Purchase games on Amazon and support the channel!?: http://amzn.to/2rTdgsf Get a peak behind the scenes and join my Facebook Group!: https://www.facebook.com/BowersGameCorner For More Info: https://boardgamegeek.com/boardgame/478504/pincer-a-gentlemans-war From The Publisher: Pincer: A Gentleman’s War is a 2–4 player, turn-based strategy board game set in the 18th century, where players compete to build powerful empires across a hex-based world. Throughout the game, players will establish colonies, construct road networks and ports to expand their trade, fortify their territory, and command armies on land and at sea. The goal is to collect 8 of the 14 Royal Seals. These seals are earned through a variety of achievements, including expanding your infrastructure, monopolizing trade, and proving your strength on the battlefield. As empires grow, their interests inevitably collide. Alliances may shift, valuable territory becomes contested, and players may be forced to declare war to secure the Royal Seals they need for victory. With 14 Royal Seals available and 8 required to win, there is no single path to victory. Players must assess the changing board, recognize where their empire holds an advantage, and build their strategy around the opportunities before them.

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Pincer: A Gentleman's War

Pincer: A Gentleman's War

2027·Julian Birke

2 - 4 players
90 - 180 min

About Pincer: A Gentleman's War, from BoardGameGeek:

Pincer: A Gentleman's War is a 2-4 player, turn-based strategy board game set in the 18th century, where players compete to build powerful empires across a hex-based world. Throughout the game, players will establish colonies, construct road networks and ports to expand their trade, fortify their territory, and command armies on land and at sea. The goal is to collect 8 of the 14 Royal Seals. These seals are earned through a variety of achievements, including expanding your infrastructure, monopolizing trade, and proving your strength on the battlefield. As empires grow, their interests inevitably collide. Alliances may shift, valuable territory becomes contested, and players may be forced to declare war to secure the Royal Seals they need for victory. With 14 Royal Seals available and 8 required to win, there is no single path to victory. Players must assess the changing board, recognize where their empire holds an advantage, and build their strategy around the opportunities before them. -description from the publisher

Designer

Julian Birke

Artist

Julian Birke

Publisher

Birke Publishing

Categories

Age of ReasonEconomic

Mechanics

Dice RollingHex Grid
View on BoardGameGeek ›
Pincer: A Gentleman's War

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Pincer: A Gentleman's War (D+) Final Grade - Kickstarter Critique Clip