Watch “Onward: How to Play,” a how-to-play guide for Onward from Box Collector on BoardGameVideo.
Description provided by Box Collector on YouTube:
Onward is a 1-4 player game published by Skytear Games. Onward is the spiritual successor to Skytear, the competitive card-driven game inspired by MOBA video games such as League of Legends or DOTA2.
Players split into two teams, with each player controlling two or more champions.
The goal of the game is to destroy the enemy nexus.
BGG Link:
https://boardgamegeek.com/boardgame/431929/onward
*My copy of the game was provided by the designers*
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Time Stamps:
00:00 Introduction
00:29 Setup
3:57 Goal of the Game
4:28 Shop Phase
5:20 Plan Phase
6:55 Fastest Hero's Turn
7:23 Movement
8:26 Attacking
9:53 Casting
12:32 Passing
12:50 Minion Phase
15:29 Jungling Phase
16:51 Onward Phase
12:39 Distance
18:01 Status Effects
18:12 Defeating Hero's
19:19 Conclusion
Mainly reviews. Onward is covered on BoardGameVideo.com by 10 reviews, 3 how-to-play guides, 1 recorded sessions, 2 unboxings, and 1 other video.
2 - 4 players
45 - 90 min
Heavy weight: Expect a long teach
About Onward, from BoardGameGeek:
Onward is the spiritual successor to Skytear, the competitive card-driven game inspired by MOBA video games such as League of Legends or DOTA2.
Players split into two teams, with each player controlling two or more champions.
The goal of the game is to destroy the enemy nexus that is a portal in the enemy base.
The game takes 45 to 90 minutes depending on the map that can have two or three lanes.
Lanes are corridors connecting the two nexuses and are populated with towers and minions from both teams.
Towers are defense structures preventing enemy champions and minions from rushing into the nexus.
Minions are weak units that grow in strength as they increase in number. They always try to advance toward the enemy nexus and attack any enemy in their way.
Jungles are dangerous areas between lanes where champions can venture to defeat monsters to gain gold and buy powerful items.
The river is a central area where your champions can go fight the colossal outsider... or die trying!
-description from the publisher
Designers
Giacomo Neri, Riccardo Neri
Artists
Vlad Botos, Douglas Deri, John Ric Detoon, Marko Fiedler, Gong Studios, Jack Kaiser, Jerry Padilla, Alba Palacio and 2 more