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Mar 22, 2015·Playthrough·06:45·3·Watch on YouTube

ODiT on Tour - Annual Game Weekend TSoA 2015

Convention ODIT

Convention ODIT

Watch “ODiT on Tour - Annual Game Weekend TSoA 2015,” a gameplay video for Close Action: The Age of Fighting Sail Vol. 1 from Convention ODIT on BoardGameVideo.

Description provided by Convention ODIT on YouTube:

Le Weekend du 21 et 22 mars 2015, le club TSOA mettait en place et organisait son Weekend de jeu Annuel dédié cette fois ci à la bataille d'Aboukir qui s'était déroulé près d'Alexandrie en Égypte entre le 1er et le 2 août 1798. La règle proposée était "Age of Sail". Plus d'info sur le club : http://www.tsoa.be/

Close Action: The Age of Fighting Sail Vol. 1

Close Action: The Age of Fighting Sail Vol. 1

1997·Mark A. Campbell

2 - 30 players
240 min
Heavy weight: Expect a long teach

About Close Action: The Age of Fighting Sail Vol. 1, from BoardGameGeek:

The Age of Fighting sail vol 1 In the end, Napoleon lost his war with England. Triumphant against all the thrones of Europe, never could he penetrate the walls of oak that surrounded Albion to land an army and deliver the knockout blow. Discover the secrets of Britain's superior ship handling in the age of sail with Close Action. Some 25 scenarios, ranging from ship vs. ship (training exercises) to fleet actions (the Nile Campaign) cover a variety of British, French, Russian, Turkish, and Spanish ships throughout the period. In addition to the Napoleonic Wars, there are selected actions from the American War of Independence and the War of 1812. Developed for over 10 years by Mark Campbell, Close Action features 70 1"x ½" ship counters, 140 markers and accommodates from two to sixteen players on its two 34"x22" maps. If your interest runs to miniatures, the rules and charts need no changes to adapt to the "big mat." Can you do better than Nelson? Or, will you do what no one ever did and defeat him in a fleet action? Sail alongside, for it's sure to be a Close Action. (source: Clash fo Arms website) Close Action is all about teamwork and out-maneuvering one's enemy by coordinating the movements of a fleet of wooden ships. You plot movement for your ships, send signals to your friendly captains, and assign crew to various tasks such as changing sails or firing the great guns. Played on a hex grid, the ships move fairly accurately and historic battles can be recreated with lots of realism. This games scales extremely well, playing as well if not better with 20 players as with 3, 4 or 5. (source: user's description)

Designer

Mark A. Campbell

Artist

Tom Hannah

Publisher

Clash of Arms Games

Categories

Age of ReasonAmerican Revolutionary War

Mechanics

Programmed ActionsDice Rolling
View on BoardGameGeek ›
Close Action: The Age of Fighting Sail Vol. 1

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ODiT on Tour - Annual Game Weekend TSoA 2015