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Feb 4, 2018·Review·03:40·10·Watch on YouTube

Objective Shreveport Overview

Watch “Objective Shreveport Overview,” a board game review for Objective Shreveport! on BoardGameVideo.

Description provided by the creator on YouTube:

Here's an overview of John Theissen's Objective Shreveport. In early 1864, Union forces were given the objective of capturing the city of Shreveport. From as far apart as Little Rock and the lower area of the Red River, these Federal armies set forth. Though the Union forces possessed superior numbers, they were encumbered with large supply trains consisting of many wagons. The Confederates gathered units to defend the area, and CSA General Richard Taylor provided an active defense by launching stinging attacks. The North never did manage to take Shreveport, but perhaps things could have gone differently... Objective Shreveport is an operational-level game for two players exploring the 1864 Red River Campaign. It is played with 88 counters, 1 mapsheet, 2 Display Sheets (one for each player), 18 cards, and a six-sided die.

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Objective Shreveport!

Objective Shreveport!

2017·John Theissen

2 players
90 - 120 min
Heavy weight: Expect a long teach

About Objective Shreveport!, from BoardGameGeek:

Description from the publisher: Designer John Theissen has another compact operational sandbox for ACW gamers to play around in. While the game has some similarities to his MORE AGGRESSIVE ATTITUDES, important differences in scale and emphasis result in a unique experience that's specific to the factors that doomed the Union's 1864 Red River Campaign. Each side has three Leaders whose presence is generally required to launch an attack, but there the similarities end. The Union army is larger but also more cumbersome, being dependent on slow-moving and vulnerable supply trains. A rigid leadership structure makes coordination difficult, and one of those leaders is going to sit on his hands in Alexandria for the first third of the game instead of advancing toward the Union objective: Shreveport. The Confederates have less strength points to throw around, but they have a much more flexible command structure, and don't have to worry about their own supply. Slowing the Union advance (not that they need much help) and launching well-chosen attacks, supported by well-timed Special Events cards, is key for the beleaguered butternuts. Within these parameters, there's ample room for players to experiment, with multiple ways to approach your objectives (and to frustrate your opponent's). There's only a handful of units on each side, but plenty of hexes to maneuver in. It's a challenging game, while remaining short enough to play in a single evening, and simple enough to serve as an excellent introduction to operational scale gaming.

Designer

John Theissen

Artist

José Ramón Faura

Publisher

Hollandspiele

Categories

American Civil WarWargame

Mechanics

Dice RollingHex Grid
View on BoardGameGeek ›
Objective Shreveport!

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