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Jan 12, 2018·How to play·02:41·862·Watch on YouTube

Normandy Tutorial 3: Game Sequence and Phases: Command, Initiative, Activation and Markers Removal

DRACO IDEAS

DRACO IDEAS

Watch “Normandy Tutorial 3: Game Sequence and Phases: Command, Initiative, Activation and Markers Removal,” a how-to-play guide on BoardGameVideo.

Description provided by DRACO IDEAS on YouTube:

Kickstarter link: https://www.kickstarter.com/projects/dracoideas/normandy-the-beginning-of-the-end Welcome to the fascinating world of War Storm Series! This is an introductory video that gets you into the basics of the War Storm Series game system. It has been translated and dubbed from the original Spanish version filmed by EDC and available also on YouTube. Bear in mind that any reference to the terms "Section" or "Platoon" in the video, always denote the scale implemented in the game, "Platoon". GAME SEQUENCE Every scenario is divided into Game Turns in which a turn represents an action timelapse of about 12 to 15 minutes. A turn is comprised of several phases. The phases are: Command Phase, Initiative Phase, Activation & Actions Phase and, finally, Markers Removal Phase COMMAND PHASE At the beginning of each turn, both sides will check what land units are within Command Range and which units are "Out-of-Command". All those platoons that are within their Officer Command Range value, will be considered "Under Command". Reminder: this is the value that portraits the Command Range value for an Officer. Converserly, all those platoons that are farther than the Command Range value, are set "Out-of-Command". We will use the appropiate "Out-of-Command" marker. ACTIVATION PHASE During this phase, players, starting with the one who has the Initiative, alternatively will activate an Officer or an "Out-of-Command" platoon provided they are marked as "Finished". Once an activation takes place and the action is performed, the turn goes to the other side. So that way, players will swap activations until both sides pass or there are no remaining units to be activated. PERFORMING ACTIONS There is a comprehensive list of available actions for each type of unit Among others, these actions may be: move, open fire, assault or react. All these actions will be shown in detail later on. MARKERS REMOVAL PHASE In the last phase we will remove off the board all those markers that are not needed in the following turn and we will move the Turn Track marker one step forward. There is a chance in where some of the markers may not be removed, such as "Routed" or "Out-of-Command" markers.

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Normandy: The Beginning of the End

Normandy: The Beginning of the End

2018·Juan Carlos Cebrián, Nicolás Eskubi

Videos
74
Creators
13

Mostly playthroughs. Normandy: The Beginning of the End is covered on BoardGameVideo.com by 2 reviews, 7 how-to-play guides, 61 recorded sessions, and 4 unboxings.

2 players
60 - 120 min
Heavy weight: Expect a long teach

About Normandy: The Beginning of the End, from BoardGameGeek:

Normandy: The Beginning of the End is a standalone game in the War Storms series. Recreates the events of those days and allows the players to reproduce the most famous battles of the D-Day on the American beaches at a tactical level. Players take command of either the Allied or Axis forces (or can play solitaire) in the tactical battles of each scenario. Normandy: The Beginning of the End, while utilizing "Paths to Hell" standard rules, incorporates new and adapted rules and additions for this new front. The WSS promises many hours of fierce fighting between the infantry, tanks, artillery and aircraft belonging to the armies enveloped in this conflict. Just a few of the additions include: Landings Battalion officers Paratroopers rules Recon rules Amphibious Tanks Waffen SS Fallschirmjäger Free French troops One A4 chart with many overlays including a whole beach making a large map. Normandy: The Beginning of the End has a moderate complexity with good solitaire suitability. The system emphasizes the role of officers. Officers can activate units, coordinate with other officers and their units, call for artillery support, air support, smoke screens, influence moral checks, coordinate assaults, and much more. Rules for special actions. Based on the principle of simultaneous execution, or simply "WE GO", a hybrid system of turns and "real time". The players must activate unit officers to perform many actions (fire, assault, move, coordinate, etc). A turn ends when both players have completed all their activations. The scale is platoon level with units. Representing groups of between 30 and 40 soldiers, weapons units represents groups of 3-4 weapons and their accompanying crews (20-25 soldiers), and the AFvs-Transports representing groups of 3 to 5 vehicles and their corresponding crews. Scenarios are divided into turns representing about 12-15 minutes of action. Turns are divided into the following phases: Command Phase, Initiative Phase, Activation Phase and Marker Removal Phase The game uses isomorphic mapboards, each of which are aligned to any edge of equal length on any other mopboard. This allows for an almost unlimited number of combinations to create any terrain situation, including player designed scenarios. Each map hex represents a distance of approximately 150 to 200 metres. The following components are included in this game: • 2 3/4” countersheets with German/American and Free French vehicles (AFV and transports) and weapon units (Mortars, MG, AT, AA guns, infantry guns, artillery,…). • 2 5/8” countersheets with German/American and Free French troops and officers. • 1 5/8” countersheet with common markers. • 4 Isomorphic mapboards. • 8 Overlays. • 3 Charts & Tables cards. • 2 Battalion Battle Stress Charts • 17 scenarios. • 1 Standard rulebook. • 1 Exclusive rules booklet. • 2 Six-sided dice.

Designers

Juan Carlos Cebrián, Nicolás Eskubi

Artist

Nicolás Eskubi

Publisher

Draco Ideas

Categories

WargameWorld War II

Mechanics

Dice RollingHex Grid
View on BoardGameGeek ›
Normandy: The Beginning of the End

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Normandy Tutorial 3: Game Sequence and Phases: Command, Initiative, Activation and Markers Removal