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Dec 2, 2023·Playthrough·02:16:04·1·Watch on YouTube

NOCTURNE - Live Board Game Playthrough & Review e138

The Nerd Shelves

The Nerd Shelves

Watch “NOCTURNE - Live Board Game Playthrough & Review e138,” a gameplay video for Nocturn from The Nerd Shelves on BoardGameVideo.

Description provided by The Nerd Shelves on YouTube:

Come join us for this NOCTURNE Board Game Playthrough, Designed by David Iezzi, art by Beth Sobel and published by Flatout Games. Checkout the Kickstarter page here https://www.kickstarter.com/projects/flatoutgames/nocturne-board-game Waiting Screen 00:00:00 Intro 00:00:47 Rules Teach 00:08:30 Playthrough 00:35:12 Judie Organising Cards 01:39:30 Scoring 01:39:30 Review 01:45:34 Chat 02:00:00 ************************************************** "Nocturne is a puzzly spatial bidding and set collection game of sly mystics set in a whimsical moonlit forest illustrated by Beth Sobel! In Nocturne, you play as a fox mystic casting magic spells to collect an assortment of enchanted items. You compete against rival mystics, each of you deciding when to cast the most powerful spells to move through the forest most cunningly to secure the best collection. Each turn you decide which items are most valuable to you and when to hold the other mystics back. Through two rounds (twilight and moonlight), players compete to collect the strongest sets of magical items like firebird feathers, creature skulls, glowing mushrooms, mysterious eggs, and rare herbs. These items have value when collected in specific sets, but can also be combined to fulfill recipes needed for concoctions, scoring you even more prestige! Each round you begin with a set of numbered tokens that represent your spell strengths. These tokens are used to cast spells and bid on a grid of items (and special actions) on the forest floor. Once you cast a spell, your rival mystics will have an opportunity to cast a more powerful spell onto an adjacent item, hoping to compel it towards them and prevent you from collecting what you need! As the forest is explored, different conditions of magical control will restrict pathways, leading to strategic situations in which players can "corner cast" and secure multiple items with less powerful spells. If your spell casting comes up short, you can always make an offering to the forest sprites, magical mice that have their own cache of treasures they may share with you, giving you further options to expand your collection. The set-up of the forest grid and twilight and moonlight goals, along with concoction cards and special player abilities in each game, provide great variability so that no two games of Nocturne will play out the same. Different spatial goals and situations will necessitate different strategies and tactics to outwit your opponents in this highly interactive and unique spatial bidding game!" —description from the publisher ************************************************** Subscribe for new videos ❤️ and hit the notification bell 🔔 for updates https://www.youtube.com/channel/UCS3nQCBdRehEuMDZA9ztAWg?sub_confirmation=1 Shop https://www.thenerdshelves.com/shop All proceeds go to The BC Children's Hospital website http://www.thenerdshelves.com Discord https://discord.gg/NRqEES5cbn Facebook Group https://www.facebook.com/groups/164157464310404/ Instagram https://www.instagram.com/the_nerd_shelves/Twitter https://twitter.com/Thenerdshelves email thenerdshelves@gmail.com

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Nocturn

Nocturn

3 - 5 players
150 - 240 min

About Nocturn, from BoardGameGeek:

Nocturn is a game that combines two genres — strategy and horror. It takes place in the underworld where players take control over one of the nations struggling to survive among the dead realm. Players establish Houses and grant them lands, obtaining more Lords for their wars and intrigues. Through these Houses they also call armies or build mighty cities and strongholds for their nations. Their goals are simple: expanding borders and finally subjugating each other. During the gameplay the fifth player will lead diffrent force. Death, the original sovereign of the realm. In an attempt to recapture his lands, now lost to the living, he will pose a major threat to all the other players. Easy to play/Difficult to master The game can be played using Short Campaign rules (for 3 players, game time ~150 min) or Long Campaign rules (for 4-5 players, game time ~180-240 min). The basics of Nocturn are simple to learn and a game can start even with only one person fmailiar with rulebook and other players having only general idea about it. Gameplay favors not the players who blindly memorize all the rules but rather those who can scheme and think outside the box. The possibilities on how to play Nocturn are only up to player imagination. As a player you can shut your nation inside a massive well defended valley surrounded by the mountains, waiting for an outside world to degrade into chaos. You can play as an agressor, focusing on conquering other players cities and strongholds while building few yourself. Or if you want to scheme in darkness, submit early in the game to the neigbour and deceive stronger players while engaging in secret actions destabilizing the world everywhere but in your lands. Still, you have to remember the World is constantly evolving around you with each passing turn. It may happen that your well devised plan will crumble - your Court taken by other stronger player, forcing you to wonder around with few loyal troops left, selling your services to whoever would give you a glimpse of hope. Nocturn is played for 10 turns. Each consists of three Phases: 1) Darkness Phase During this phase Rulers ressurect their dead Lords. – Death plays Darkness Cards and Omen Cards (Long Campaign). 2) Action Phase During this phase players, one after another, execute actions using their Action Tokens. Available actions for them are: -Moving Lords of the chosen House, -Building up to 2 new Fiefdoms, -Developing existining Fiefdom, -Collecting Tributes form Houses, -Calling Lords to arms, -Buying new Technologies. 3) Siege Phase During this phase, players may assault besieged enemy strongholds or relieve allied ones.

Categories

Abstract StrategyHorror
View on BoardGameGeek ›
Nocturn

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NOCTURNE - Live Board Game Playthrough & Review e138