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MechAge - Base Rules - Button Shy Games - BGOTMC

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MechAge

2019James O'Connor

1 players
20 - 45 min
3.0/5 weight

About MechAge, from BoardGameGeek:

First contact was a disaster. The alien ship exploded in orbit raining radioactive debris around the globe. The world slid into chaos as governments collapsed and radiation mutates animals into monsters. New city-states rushed to develop technologies from the wreckage to defend themselves. Now the Mech, our newest weapon, is ready for your command. The dawn of the MechAge is here... MechAge is a solo, scenario driven game, in which the player will choose two cards to create a custom mech and unique infantry squad combination. Each turn the player will attempt to complete the scenario goals by choosing 1 action for their mech and 1 action for their infantry such as move, attack, defend, repair or a variety of special actions. After the players turn, the scenario will automatically act triggering special effects, damaging the player and working towards its own goals. If the player can complete the scenario goal while keeping their mech from being destroyed they win! -description from publisher Players are expected to provide: 1 Infantry Strength token 1 Infantry Position token 1 Mech Command token 1 Infantry Command token 2 Mech Strength tokens 2 Standard Dice (d6) Released in the March 2019 Board Game of the Month Club $10+ package, together with the Attack of Varanor scenario adventure.

Designer

James O'Connor

Artist

Marty Cobb

Categories

Card GameFighting

Mechanics

Action QueueVariable Player Powers
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