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Apr 9, 2026·Playthrough·47:33·49·Watch on YouTube

Let's Play! CENTCOM: Persian Gulf War 2001-2003 | Solitaire | Gameplay | Review

Wayne Hansen

Wayne Hansen

Watch “Let's Play! CENTCOM: Persian Gulf War 2001-2003 | Solitaire | Gameplay | Review,” a gameplay video on BoardGameVideo.

Description provided by Wayne Hansen on YouTube:

This is a partial playthrough & bonus mini-review of the solo war board game CENTCOM: The Persian Gulf War 2001-2003. Designed by Joseph Miranda and published by Decision Games in Strategy & Tactics magazine #357. CENTCOM is an operational one-player simulation of US-CENTCOM military operations in Afghanistan and Iraq during 2001 to 2003 and optionally 2005. The player controls the forces of the CENTCOM (US, NATO, Northern Alliance, and other Allies). The game system controls the opposing OPFOR forces (Al Qaeda, Taliban, and Iraqi). The objective of the game is for CENTCOM to destroy both the forces of Al Qaeda and Saddam Hussein thereby establishing the basis for a stable Persian Gulf. The standard scenario covers the period of October 2001 (the initial US invasion of Afghanistan) to June 2003 (the anticipated conclusion of Operation Iraqi Freedom). The optional scenario extends the game to early 2005. The player mobilizes forces and conducts operations by expending Expeditionary Warfare Points (EP). When a rule calls for the OPFOR to take an action, you the player must execute that action. OPFOR actions can be affected by the Persian Gulf Instability Index (PGII), which can shift throughout the game and generate events. CENTCOM can also be played by two or more players, controlling different parts of CENTCOM operations. This is explained in the Optional rules. Each game turn represents from three weeks of intense combat to six months of logistical buildup and counterinsurgency operations. Each hex represents 43 miles (69.2 km). Units range in size from brigade groups, divisions, and corps. Support me directly! Monthly: https://www.patreon.com/wargaminghansen One-time donation: https://paypal.me/wargaminghansen Shop for Wargames at Amazon (Affiliate Link): https://www.amazon.com/shop/waynehansen?ref_=cm_sw_r_cp_ud_aipsfshop_7QA6E7NSZ70ZNE2E2KTN The game on BGG: https://boardgamegeek.com/boardgame/419756/centcom-persian-gulf-war-2001-2003 The game on the publisher's website: https://shop.strategyandtacticspress.com/ProductDetails.asp?ProductCode=ST357 Contact me: On BGG at username "wtjbatman", or via email at murdly@gmail.com Interested in providing review copies of your game(s)? Contact me at the above email. Can't get enough of me? Check out my Blog at https://www.substack.com/@wargaminghansen 0:00 Introduction 0:43 Overview 6:15 Playthrough Begins 40:26 Mini-Review

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CENTCOM: Persian Gulf War 2001-2003

CENTCOM: Persian Gulf War 2001-2003

2026·Joseph Miranda

1 players
0 min

About CENTCOM: Persian Gulf War 2001-2003, from BoardGameGeek:

CENTCOM is an operational one-player simulation of US-CENTCOM military operations in Afghanistan and Iraq during 2001 to 2003 and optionally 2005. The player controls the forces of the CENTCOM (US, NATO, Northern Alliance, and other Allies). The game system controls the opposing OPFOR forces (Al Qaeda, Taliban, and Iraqi). The objective of the game is for CENTCOM to destroy both the forces of Al Qaeda and Saddam Hussein thereby establishing the basis for a stable Persian Gulf. The standard scenario covers the period of October 2001 (the initial US invasion of Afghanistan) to June 2003 (the anticipated conclusion of Operation Iraqi Freedom). The optional scenario extends the game to early 2005. The player mobilizes forces and conducts operations by expending Expeditionary Warfare Points (EP). When a rule calls for the OPFOR to take an action, you the player must execute that action. OPFOR actions can be affected by the Persian Gulf Instability Index (PGII), which can shift throughout the game and generate events. CENTCOM can also be played by two or more players, controlling different parts of CENTCOM operations. This is explained in the Optional rules. Each game turn represents from three weeks of intense combat to six months of logistical buildup and counterinsurgency operations. Each hex represents 43 miles (69.2 km). Units range in size from brigade groups, divisions, and corps.

Designer

Joseph Miranda

Publisher

Decision Games (I)

Categories

Modern WarfareWargame

Mechanics

Hex GridSolo / Solitaire Game
View on BoardGameGeek ›
CENTCOM: Persian Gulf War 2001-2003

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