Watch “Let's Play: 1775 Rebellion [Turn 5 - Finale],” a gameplay video for 1775: Rebellion from The Pensky File on BoardGameVideo.
Description provided by The Pensky File on YouTube:
The 5th and final turn of a 1v1 game of 1775: Rebellion! The Americans are the blue and white cubes, and the British are the red and yellow. French troops appear as purple cubes, while British aligned Hessians are the orange guys!
"In 1775: Rebellion, players take the roles of the American Continental Army and Patriots against the British Army and the Loyalists. Each side tries to control the colonies, provinces and territories. They call on the aid of Native Americans, as well as the German Hessians and French Army in order to successfully birth a revolution or quell the rebellion. The four factions each use their own deck of cards to move their units into postions. Battles are resolved quickly with custom dice. If you can control an entire colony, province or territory you raise a flag. When the game ends with the signing of the Treaty of Paris, the side with the most flag markers is the winner." - BoardGameGeek.com
Subscribe to my channel for more videos!: http://bit.ly/ThePenskyFile
If you enjoyed this video, please consider hitting the "Like" button. It's a huge help to me!
Follow me on Twitter: https://twitter.com/ThatPenskyFile
Board Game Geek: http://boardgamegeek.com/user/Pensky
Thanks for watching!
Mainly reviews. 1775: Rebellion is covered on BoardGameVideo.com by 27 reviews, 7 how-to-play guides, 13 recorded sessions, and 4 other videos.
2 - 4 players
60 - 120 min
Medium weight: Teach it in one sitting
About 1775: Rebellion, from BoardGameGeek:
The Birth of America series continues with The American Revolution.
In 1775: Rebellion, players take the roles of the American Continental Army and Patriots against the British Army and the Loyalists. Each side tries to control the colonies, provinces and territories. They call on the aid of Native Americans, as well as the German Hessians and French Army in order to successfully birth a revolution or quell the rebellion. The four factions each use their own deck of cards to move their units into positions. Battles are resolved quickly with custom dice. If you can control an entire colony, province or territory you raise a flag. When the game ends with the signing of the Treaty of Paris, the side with the most flag markers is the winner.
1775: Rebellion uses the same basic mechanisms as 1812: The Invasion of Canada, but to a different end result. The game is quicker (being 2-4 player) and the intermingling of units at the beginning of the game allows the action to start immediately. There are a few core rules that changed in order to better portray the goals of the war.
The game also comes with an advanced scenario, "The Siege of Quebec". We recommend this for players comfortable with the basic rules.
Winner of BGG "Golden Geek 2013" Award for "Best Wargame."