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Dec 14, 2024·Playthrough·20:59·1·Watch on YouTube

Let's å-play Formula GP - Episode 3 "Full Send!"

BlipMatch

BlipMatch

Watch “Let's å-play Formula GP - Episode 3 "Full Send!",” a gameplay video for FormulaGP from BlipMatch on BoardGameVideo.

Description provided by BlipMatch on YouTube:

*NOTE* The version of the game you see here is not the final version, so rules and components may still change. This is a physical game that was modded into TTS for deluxe pledgers to test out! In this episode, we continue our let's play of Formula GP in Tabletop Simulator (TTS) using the Advanced (Full Simulation) rules. The game also has Standard and Sprint (Easy) modes for those that prefer simpler gameplay. Episode 3 will take us from Round 11 to the end of Round 15 and includes a small correction at the start. If you see any errors I made please let me know in the comments to that I can correct them in future episodes! Want to see my review of Formula GP? 👉 https://www.youtube.com/watch?v=HE9PgD86DtU If you're interested in the project or want to pledge, visit: 👉 https://gamefound.com/en/projects/ducks-games/formulagp Want to support the channel? Likes and subs are greatly appreciated! ⏰Timecodes⏰ 0:00 Intro 0:37 Round 11 7:04 Round 12 10:18 Round 13 14:24 Round 14 18:05 Round 15 20:25 Ending 💎 If you feel like leaving a tip.💎 https://www.paypal.com/donate/?hosted_button_id=R6GQSCXGC4W7E Music in this video can be found on NCS [http://spoti.fi/NCS](http://spoti.fi/NCS) Song: Warriyo - Mortals (feat. Laura Brehm) [NCS Release] Music provided by NoCopyrightSounds Free Download/Stream: http://ncs.io/mortals Watch: http://youtu.be/yJg-Y5byMMw #formulagp #tabletopsimulator #boardgames #racinggames #boardgamenight #tabletopgaming #formula1 #motorsport #racing #cardgame #sologaming #gamefound #crowdfunding

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FormulaGP

FormulaGP

2024

Videos
24
Creators
8

Mostly playthroughs and reviews. FormulaGP is covered on BoardGameVideo.com by 8 reviews, 4 how-to-play guides, and 12 recorded sessions.

1 - 6 players
30 - 120 min
Very heavy weight: Rules-dense, long sessions

About FormulaGP, from BoardGameGeek:

FormulaGP is a racing game for 1-6 players in the pinnacle of motorsport world. Like in the real racing there are typical motor sport elements like: car setup, tyre type selection, tyre degradation, pit stops, changeable weather conditions, Energy Recovery System (ERS) to manage, DRS zones, slipstream, there are also random incidents like e.g. safety cars, yellow flags, damages, penalties and of course what racing is about wheel-to-wheel action. Player will become a formula driver of one of the six most successful currently existing teams and will race on any racetrack in the world with two to six players or in solo mode by controlling ‘bots'. FormulaGP offers modular racetracks built from special kind of a puzzle tiles which are stable and easy to configure which allows to build any racetrack in the world. It Can be a slow track with tight corners difficult in overtaking or fast with long straights or similar to any real one. Gameplay is based on the action cards which represents the speed and movement types. Players will collect the cards and plays accordingly with an option to build a kind of a combos making the cards more powerful for attack, defense or movement. However, combining these cards will increase the risk level which may end up with some incidents or additional tyre degradation or even a car spin, but with a bit of luck nothing will happen. Dice plays a marginal role in the game and are partially used in quick qualifying session, also to measure Pit Stops, rate the risk consequences and evaluate some incidents. Like in modern formula cars players have to manage energy recovery system by collecting energy. It's up to players how to use up stored energy as it can be used as additional buffer to keep action cards or to use so-called ‘overtake button' to increase the chances of successful attack/defensive maneuver or just to extend car movement. Each team has different ERS/OT combinations, gear ratios and special team ability simulating different car characteristics. Basically players needs to play the action cards in a way to keep the balance between the speed, tyre wear and risk level to move the car on the board and stop at the fastest places on the track keeping up the momentum. That sounds simple but taking into account tyre degradation, tyre compound differences, ERS management, different car characteristics, battling opponents for position and random racing incidents it gives a real challenge to keep the pace and win the race … but if you will take right decisions, you will race smart with a bit of a luck you will become a FormulaGP world champion! -description from the designer

Publisher

Duck's Games Engage Offline

Categories

RacingSports

Mechanics

Grid MovementHand Management
View on BoardGameGeek ›
FormulaGP

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Let's å-play Formula GP - Episode 3 "Full Send!"