Watch “Learn to spy on your neighbors and uncover their secrets in Rear Window (How to Play Board Games),” a how-to-play guide on BoardGameVideo.
Description provided by The Board & Barrel on YouTube:
Rear Window is a mostly-coop board game based on the Hitchcock film that uses similar mechanics to Mysterium: one player takes on the role of the "director," guiding the "watchers" to figure out which residents live in which units of the apartment building visible out the back window and what their identifying attributes are. If one of them happens to be a murderer (or murder victim?), the director attempts to throw the watchers of the scent. And all the director has to communicate with are a deck of cards full of vague artwork.
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00:00 Intro & Basics
01:12 Attribute Tokens
03:22 Director's Role
07:30 Guessing
08:41 Scoring
09:55 Win Conditions
11:06 Purple Tokens(Hard Mode)
12:54 Watcher Tokens
Learn more about Rear Window - https://boardgamegeek.com/boardgame/358816/rear-window
Mainly reviews. Rear Window is covered on BoardGameVideo.com by 20 reviews, 7 how-to-play guides, 4 recorded sessions, and 8 unboxings.
3 - 5 players
40 min
Light weight: Learn it in minutes
About Rear Window, from BoardGameGeek:
Experience Alfred Hitchcock's masterpiece film Rear Window in a game of deduction and suspense. Carefully observe strange clues and ominous patterns in the things going on in the apartments across the way. There are parties, knives, a saw, bickering, laughing, music...and a mysterious trunk. Do you detect a murder? Or is the secret, private world of the neighbors planting frightening ideas in your mind?
In Rear Window, one player takes the role of director Alfred Hitchcock - the "Master of Suspense" - and communicates via building windows clues and signs for the other players without ever uttering a word, ideally giving them enough to go on that they can figure out who the murderer is - or whether a murder even took place.
If a murderer is out there, you need to nail down all eight attributes of that person by the end of four rounds without them catching on to what you see and know.