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Sep 6, 2022·How to play·12:57·1·Watch on YouTube

Learn to Play Presents: Kickstarter Overview for USC Reach

Learn to Play Games

Learn to Play Games

Watch “Learn to Play Presents: Kickstarter Overview for USC Reach,” a how-to-play guide for USC: Reach from Learn to Play Games on BoardGameVideo.

Description provided by Learn to Play Games on YouTube:

What does an inexperienced commander and crew do starting out in the great expanse of space? Why face it head-on and strategically secure a safe landing zone on a new planet of course!!! All while rescuing travelers, collecting resources, and dominating the challenges that space travel throws at you. Easy peasy, won't even break a sweat! Experience is underrated!!! Join me as I take a trip on a rocketship and check out USC Reach! We’ll take a look at some of the components, player actions, and modes. Of course, I’ll share my thoughts and look forward to your comments on whether you may or may not back this on Kickstarter I’ll share my thoughts and opinions on the game and would love to hear yours so don't forget to leave a comment below! Game type: Competitive turn-based. Run time: 120+ mins Number of players: 2- 4 Players Creator/ Designer: Atakan Cankorur, Tuna Pamir, Meriç Tanzer Artist: N/A Publisher: Arvis Games Inc. Find more great Learn to Play videos and subscribe on our YouTube page here: https://www.youtube.com/channel/UCdIi9YZRjYjU1MdrrpJ0wFg Twitter: http://twitter.com/Learn2PlayGames Facebook: http://facebook.com/LearntoPlayGames Twitch: http://www.twitch.tv/learn2playgames

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USC: Reach

USC: Reach

2025·Atakan Cankorur, Tuna Pamir, Meriç Tanzer

Videos
8
Creators
6

Mostly reviews. USC: Reach is covered on BoardGameVideo.com by 7 reviews and 1 how-to-play guides.

2 - 4 players
45 - 90 min
Medium weight: Teach it in one sitting

About USC: Reach, from BoardGameGeek:

USC Reach is a competitive turn-based space journey game for 2 to 4 players, where you discover the marvels of the universe, rescue rookie space travelers, scavenge resources, and improve your Crew and ship, by using deck building, hand management, and variable phase order mechanics. Your goal is to secure a safe landing on the new planet and collect the most points to win the game. To do that, gather your crew and allocate them strategically to your ship departments to overcome the challenges of space before others while keeping an eye on your landing requirements. -description from the designer

Designers

Atakan Cankorur, Tuna Pamir, Meriç Tanzer

Artists

Muhammet Feyyaz, İbrahim Hakkı USLU

Publisher

Arvis Games Inc.

Categories

AdventureCard Game

Mechanics

DraftingDeck Building
View on BoardGameGeek ›
USC: Reach

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Learn to Play Presents: Kickstarter Overview for USC Reach