Watch “Learn to Play Presents: Kickstarter overview for Re;act Arts of War,” a board game review for Re;ACT: The Arts of War on BoardGameVideo.
Description provided by Learn to Play Games on YouTube:
War is an art...it flows and surges like a crescendo in music or the beat of stomping feet in dance. Like war, art has now taken on a more tangible and deadly physical presence. A presence that flows into combat like paints mixing on a canvas of the battlefield. We've mastered the strokes of a brush and the gracefulness of leap in dance like that of a blade or a strike. Ambitions and values clash ... conflict is inevitable all to show the mastery of our art!
Join me as I take a look at how deadly art can be in Re;Act: Arts of War . I’ll show you some of the components, player actions and the game modes that found in the game. Of course, I’ll share my thoughts and look forward to your comments on whether you may or may not back it this on Kickstarter.
Game type: competitive card game.
Run time: 15-45 mins.
Number of players: 1-4 Players
Creator/ Designer: Chris Lin, Eric Zeringue
Artist: loxtix, Ian Olympia
Publisher: Brother Ming Games
Check out the kickstarter page here: https://www.kickstarter.com/projects/brotherminggames/re-act-the-arts-of-war
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Mainly reviews. Re;ACT: The Arts of War is covered on BoardGameVideo.com by 11 reviews, 2 how-to-play guides, 3 recorded sessions, 2 unboxings, and 2 other videos.
2 players
20 - 40 min
Heavy weight: Expect a long teach
About Re;ACT: The Arts of War, from BoardGameGeek:
Re;Act is a 1 vs 1 grid based card dueling game about different artists fighting with incredible magic powers based on their different art forms. This cast of colorful characters come with extremely asymmetrical powers and gameplay mechanics including a brazen calligrapher whose sword scabbard is giant ink brush, a mysterious dancer whose flowing steps summon giant fish, and a young sculptor whose creatures come to life to swarm his enemies.
Each character comes with a unique pre-built deck of cards, all of which are either "Intentions", which start off a chain, or "Reactions", which can be played in response to an intention or reaction. All effects are played to the React chain, which resolve only once both players pass on playing reactions, and resolve backwards: first in last out. Inspired heavily by the Yugioh Effect Chain and Magic Stack, Re;ACT aims to combine the crunchy competitive counter play of TCGs with the sleek approachability of modern board games.
As you work to damage your opponent or control the board with your character and summons, you'll also be competing to finish your masterpiece before your opponent, a gorgeous 3 card spread of your character's greatest work. Doing so will grant you powers of your art form's truest expressions, and will be key to victory.