Learn To Play Presents: A Kickstarter Overview For Wild Serengeti
Watch “Learn To Play Presents: A Kickstarter Overview For Wild Serengeti,” a board game review for Wild: Serengeti on BoardGameVideo.
Description provided by the creator on YouTube:
Roaming the great plains of the Serengeti, the majestic lion cut!, cut! we need more this has the be the best documentary ever to win the Good Comet Societies award.
Join me as I look at Wild Serengeti the newest game from Bad Comet Games that is currently funding on Kickstarter. In this video I will go over the main features of the game and also show you a sample turn to help you see if this is one you would like to back.
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Here is a link to the kickstarter page: https://www.kickstarter.com/projects/badcomet/wild-serengeti
Game type: Competitive, Set collection, Engine Building
Run time: 45-120 mins.
Number of players: 1-4 Players
Creator/ Designer: Gunho Kim
Artist: Hani Chang, Sophia Kang
Publisher: Bad Comet Games
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Mostly reviews and unboxings. Wild: Serengeti is covered on BoardGameVideo.com by 21 reviews, 8 how-to-play guides, 6 recorded sessions, 12 unboxings, and 3 other videos.
1 - 4 players
45 - 120 min
Medium weight: Teach it in one sitting
About Wild: Serengeti, from BoardGameGeek:
WILD: Serengeti is a board game inspired by the endless plains of the Serengeti. This game combines the joy of puzzle-solving with elements of set-collection and engine-building to create a deep and unique strategic experience. The mesmerizing artwork, 3D components and detailed animeeples will guide you straight into the vivid and breathtaking wilds of the Serengeti.
In order to gain victory points, the player must complete Scene Cards by placing the animals on the Main Board in the same pattern as shown on the cards.
To achieve the pattern shown on the Scene Cards, players perform actions to either place or move animals on the Main Board. When animals are placed on the Main Board in the same pattern as displayed on the Scene Card, the scene can be completed. When completing Scene Cards the player receives ‘Icons' or ‘Rewards'. With Rewards, players can earn points or different resources, and with Icons, gain continuous benefits throughout the game.
-description from designer