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Oct 6, 2022·Review·20:40·0·Watch on YouTube

Jason's Board Game Diagnostics of London

The Boardgame Mechanics

The Boardgame Mechanics

Watch “Jason's Board Game Diagnostics of London,” a board game review for London from The Boardgame Mechanics on BoardGameVideo.

Description provided by The Boardgame Mechanics on YouTube:

#JasonReviews #BoardgameMechanics #London 0:00 - Intro 0:08 - Title Screen 0:26 - Description of the Game 1:27 - Gameplay Overview 18:55 - Final Thoughts 20:26 - Credits Note - When you are running your city you not only get poverty for each card in your city but also for every card that is in your hand at the time the city is activated. I didn’t show this in the overview but mention it in the final thoughts. London lies devastated after the Great Fire of 1666. This is your opportunity to build a new city on the ashes of the old. It is up to you how you employ the talents of the people of London to this end. Will you favor the business classes, who will earn you money? Or would you prefer to spend more money than you can rightly afford on grand monuments and sumptuous palaces? You must also deal with the problem of rising poverty and how to employ the many paupers of the city. Throughout the game you will be forced to make tough decisions. To achieve one aim you must sacrifice another, which may open an opportunity for a competitor. London is a 2-4 player game with a playing time of approximately 90 minutes. Players select cards with varying powers of cashflow, victory points, and poverty penalties, and compete to manage them most efficiently. Nearly 250 years of progress is glimpsed in this game. Famous buildings and monuments of the era as well as engineering developments such as streetlights are illustrated on the cards. As with a lot of games, London is about scoring the most VPs. Players manage their hand, selecting cards to play into their building display by laying them out in a line. At some point a player will choose to run his city. They can activate their buildings in whatever order they prefer. The resulting actions can generate money and VPs, reduce poverty or have some other effect specified on the card. Some cards have an entry cost which must be paid before the action can be performed. —description from the publisher For more information about London: https://boardgamegeek.com/boardgame/65781/london To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com Like us on Facebook: https://www.facebook.com/theboardgamechanics Follow us on Instagram: http://www.instagram.com/boardgamemechanics Tweet at us on Twitter: https://twitter.com/bgmechs If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com

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London

London

2010·Martin Wallace

2 - 4 players
90 min
Medium weight: Teach it in one sitting

About London, from BoardGameGeek:

London lies devastated after the Great Fire of 1666. This is your opportunity to build a new city on the ashes of the old. It is up to you how you employ the talents of the people of London to this end. Will you favor the business classes, who will earn you money? Or would you prefer to spend more money than you can rightly afford on grand monuments and sumptuous palaces? You must also deal with the problem of rising poverty and how to employ the many paupers of the city. Throughout the game you will be forced to make tough decisions. To achieve one aim you must sacrifice another, which may open an opportunity for a competitor. London is a 2-4 player game with a playing time of approximately 90 minutes. Players select cards with varying powers of cashflow, victory points, and poverty penalties, and compete to manage them most efficiently. Nearly 250 years of progress is glimpsed in this game. Famous buildings and monuments of the era as well as engineering developments such as streetlights are illustrated on the cards. As with a lot of games, London is about scoring the most VPs. Players manage their hand, selecting cards to play into their building display by laying them out in a line. At some point a player will choose to run his city. They can activate their buildings in whatever order they prefer. The resulting actions can generate money and VPs, reduce poverty or have some other effect specified on the card. Some cards have an entry cost which must be paid before the action can be performed.

Designer

Martin Wallace

Artists

Mike Atkinson, Natalia Borek, Peter Dennis, Simon Jannerland, Przemysław Sobiecki

Publisher

Treefrog Games

Categories

City BuildingEconomic

Mechanics

Hand ManagementDrafting
View on BoardGameGeek ›
London

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