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Oct 18, 2022·Interview·07:59·3·Watch on YouTube

Interview with Roberto Di Meglio from Ares Games

Ludus Vulpes

Ludus Vulpes

Watch “Interview with Roberto Di Meglio from Ares Games,” a board game interview for Inkognito from Ludus Vulpes on BoardGameVideo.

Description provided by Ludus Vulpes on YouTube:

It was great to catch up with Roberto at Essen Spiel 2022 and discuss the launch (reprint) of Inkognito. Getting this game back into print has clearly been a labour of love. Both the history of the original game and the designer is important to anyone following the board game community. As it's not every day you get to sit down with one of the designers of War of the Ring - Phil even managed to slip a couple of questions in towards the end of the video, which might be of interest to you. We didn't talk about War of the Ring the card game in this video; however, we will be releasing a review of the game in due course so watch this space. We hope that you enjoy this video. Don't forget to subscribe for the latest update. We are also on Instagram, Facebook and Twitter... Just search for Ludus Vulpes. Thank you for watching. #waroftheringthecardgame #inkognito #aresgames #boardgames https://boardgamegeek.com/boardgame/466/inkognito

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Inkognito

Inkognito

1988·Leo Colovini, Alex Randolph

3 - 5 players
90 min
Medium weight: Teach it in one sitting

About Inkognito, from BoardGameGeek:

Game description from the publisher: The goal of each agent in Inkognito is to complete a mission, together with his partner. At the beginning of the game, however, players don't know which mission they must fulfill! In the standard four-player game, each player guides one of four secret agents. The four characters are allied in pairs: Lord Fiddlebottom and Colonel Bubble are always partnered against Agent X and Madame Zsa Zsa. Each of the four agents is represented by one of four different figures, with different builds: tall, short, fat, thin. Only one of them represents the actual character controlled by a player. The other three figures represent spies which are friendly to him and that are trying to confuse the opposition. On a turn, a player shakes the Phantom of Prophecy randomizer to determine his three available actions, e.g., moving on a land route or a sea route. The player moves his figures, trying to reach spaces already occupied by the other players' figures or the Ambassador. When figures are in the same space, the current player gets the right to "ask questions" and inspect some of the cards of that player. By deduction and a logical process of elimination, he can draw conclusions as to the identity and intentions of the other players. The first goal of every agent is to discover which of the other players is his partner. This partner has the other half of the "code" indicating his secret mission. After discovering (or thinking he has discovered) the real identity of the other players, an agent must trade his secret mission card with his ally. This will reveal the final mission and what must be done to complete it. If either agent on a team completes the mission, both he and his partner win the game. There is another character with an important role in the game: the Ambassador. He can be used to get clearer information about the other characters. Everyone wants to meet him because he is well-informed and can be useful to accomplish your purposes, but he can also help your rivals, so do everything you can to keep him far from them. The 2013 version of Inkognito from Ares Games raises the maximum player count to five by allowing someone to play the Ambassador and move it during his turn. He can still gather clues when the other players question the Ambassador during their turn, and the other players can still gather clues from him. The goal of the Ambassador's player is to know everything about the other characters, guessing their identities and builds. If the Ambassador achieves "perfect knowledge" before a team accomplishes its secret missions, he wins the game.

Designers

Leo Colovini, Alex Randolph

Artists

Peter Gifford, Studio Tapiro

Publisher

Ares Games

Categories

Spies / Secret Agents

Mechanics

Area MovementRoll and Move
View on BoardGameGeek ›
Inkognito

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Interview with Roberto Di Meglio from Ares Games