Watch “Humanity - How to play,” a how-to-play guide for Humanity from Bombyx Éditions on BoardGameVideo.
Description provided by Bombyx Éditions on YouTube:
Discover in a few minutes how to play Humanity!
= Summary=
0:00 Presentation
0:53 Game Setup
2:59 Game Turn
3:39 WORK ON THE BASE / activate an astronaut
4:01 How the modules work
5:04 How the obstacles work
5:26 Score track / research track
5:52 End of astronaut activation
6:02 DEPLOY A MODULE
6:10 Spending ressources
6:35 Basic resources / advanced resources / electricity
6:47 Moving an astronaut to AMBS
7:00 Placing the new module in your base
7:09 Greenhouse modules
7:49 Communication modules
8:10 Research modules
8:25 Completing a square of 4 modules
8:40 Upgrading an astronaut
9:07 CONDUCT AN EXPERIMENT
9:47 Victory points & research points
10:11 Effects of scientific experiments
10:37 Completing a mission
11:19 End of turn : main board reset and AMBS astronaut return
12:47 End of current year / Earning science tokens
13:40 End-of-game triggering
14:36 End
Game available on Board Game Arena: https://boardgamearena.com/gamepanel?game=humanity
Video produced in collaboration with "Je vous explique les règles": https://www.youtube.com/channel/UCxvkHz259rbUq1sKp60d6Lg
Mainly reviews. Humanity is covered on BoardGameVideo.com by 4 reviews, 2 how-to-play guides, 1 recorded sessions, and 1 other video.
2 - 4 players
90 min
Medium weight: Teach it in one sitting
About Humanity, from BoardGameGeek:
Humanity is a game of anticipation, very close to our future (in 2073). In this tile-and-worker placement game, 2-4 players have to manage resources and their time to build a base that will be used by scientific civilian settlers. Players have to assemble the modules produced by the automated station, too, and carry out experiments to further research.
On a turn, you can choose to produce resources or spend them by sending one of your three astronauts to the automated station to get new base modules or carry out experiments to further research. But time is a tool that must be managed as well; the further you go to get a specific module, the later you will get back to your scientific base to connect it...
-description from the publisher
Designer
Yoann Levet
Artists
Fred Augis, Paul Chadeisson, Pierre Lazarevic, Remy Paul