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Apr 2, 2024·How to play·15:19·1018·Watch on YouTube

How to Play Unchained (Rules School)

Game Boy Geek

Game Boy Geek

Watch “How to Play Unchained (Rules School),” a how-to-play guide for Unchained from Game Boy Geek on BoardGameVideo.

Description provided by Game Boy Geek on YouTube:

Skip the rule book and learn How to play Unchained published by Trick or Treat Studios! I’ll teach you how to play so you can skip the rulebook! If you have more rules question place them here - https://boardgamegeek.com/video/488682/unchained/how-to-play-unchained-rules-school BGG Link: https://boardgamegeek.com/boardgame/403547/unchained 0:00 - Introduction 0:44 - 1 Minute Overview 1:44 - Setup 4:46 - Object of the Game 4:58 - Flow of the Game 5:17 - Chain Phase 10:15 - Learn Phase 12:10 - Draw Phase 12:28 - Fatigue Cards From Shuffling 13:02 - Your Turn 13:23 - Spar Phase 13:55 - Fatigue Cards Through Spar 14:27 - End of the Game The Game Boy Geek Produces Hi-Quality, Hi-Energy Board Games review with new content at least every other day. Meet up on these Web & social media platforms: Website - http://www.GameBoyGeek.com Facebook - http://www.Facebook.com/TheGameBoyGeek Twitter - http://www.Twitter.com/TheGameBoyGeek Instagram - http://www.Instagram.com/TheGameBoyGeek

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Unchained

Unchained

2024·David Gregg

2 - 4 players
30 - 60 min
Heavy weight: Expect a long teach

About Unchained, from BoardGameGeek:

The Universal Monsters are unchained! In the officially licensed deck-building game Unchained, players draft their initial decks for an asymmetric start, then continue purchasing cards on each of their turns while simultaneously sparring with the other players by attacking and defending with cards in their tableau. In more detail, on a player's turn, they: Spar: Compare their total offense to an opponent's total defense, with a fatigue card going to the player with the lower value. Chain: Play cards from their hand by matching icons; opponents may add to the chain as well. Learn: Discard cards for effort, then spend effort to acquire cards. Draw: Refill their hand to five cards, shuffling as needed and taking a fatigue card on each shuffle. Each card can chain into other cards, creating powerful combos. Learn the signature moves of the Universal Monsters and try to stay in the fight the longest. The game continues until all fatigue cards have been taken, at which point the player with the least fatigue wins. Unchained reimplements Nightfall with some notable changes: An asymmetric starting draft with no pre-set starter decks, so the action starts on turn 1. Streamlined card costs and abilities for a broader audience. A new 3x3 purchasing grid system inspired by fan variants of Res Arcana. Tokens to track card offense and defense. A shield that can be activated to negate the player's next fatigue card. -description from designer

Designer

David Gregg

Artists

Daniel Horne, Thomas Verguet

Publisher

Trick or Treat Studios

Categories

Card GameFantasy

Mechanics

Deck BuildingHand Management
View on BoardGameGeek ›
Unchained

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How to Play Unchained (Rules School)