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Nov 4, 2023·How to play·19:45·2·Watch on YouTube

How To Play: Trenches of Valor (ft. Trench Rats)

The Name Of The Game

The Name Of The Game

Watch “How To Play: Trenches of Valor (ft. Trench Rats),” a how-to-play guide for Trenches of Valor: Raids Across No Man's Land 1918 on BoardGameVideo.

Description provided by The Name Of The Game on YouTube:

Background, rules overview, and playthrough of Trenches of Valor. 0:07 Background (Trench Rats) 2:51 Rules Overview 7:10 Playthrough (The Railroad Salient) A few corrections in the rules that have kindly been shared by Mr. Nillsson, the game's designer: 1. There is not supposed to be any combat between units off-map and on-map. Being off-map is similar to being in a dugout. The idea in a scenario like this one is that you usually want to leave a block party (usually a R unit) in the trench to just stop the reinforcements from arriving and then try to time when you run away. Pretty sure there is a mention in the rule somewhere? 2. When entering from off-map that is also like emerging from a dugout, so a unit spend their entire turn doing that. It sounded as if you were not sure about that since when you brought in a unit you counted "1..." but since it did not move any further it did not break the rule anyway. 🙂 3. It is rare in scenarios that the defenders get points for eliminating raiders. Since the raiders get 1 VP for escaping that kind of already includes the cost of losing a unit. So normally you never want to stay in the trench and fight it out the way your last riflemen did here (and that also speeds the game up a bit towards the end). 4. Most important probably: Attacks are vs a specific unit, not a hex, so attacker always chooses target. 5. For solo play you can shuffle some units with decoys to make it a bit more unpredictable, but I agree it works better when you have a real opponent and can try to bluff a bit. Vassal Module https://obj.vassalengine.org/images/c/c1/Trenches_of_Valor_1-1.vmod

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Trenches of Valor: Raids Across No Man's Land 1918

Trenches of Valor: Raids Across No Man's Land 1918

2009·Pelle Nilsson (I)

1 - 2 players
25 min
Light weight: Learn it in minutes

About Trenches of Valor: Raids Across No Man's Land 1918, from BoardGameGeek:

Where did the great commanders of World War 2 get their start? Fighting in the trenches of World War 1, of course! Many recall the stalemated trench lines opposing each other for years of futile mass-assaults, but there were daring and heroic action to be found in the small unit trench raids led by rising young officers such as Erwin Rommel. Crossing "No Man's Land," cutting the barbed wire, and sneaking in under the cover of darkness while a box barrage guarded the raider's flanks, small parties of soldiers would risk all in an effort to keep the enemy off-balance and prepare the way for future actions. These quick raids of maneuver and destruction caused panic and pulse-pounding excitement for their brief durations, serving as the stuff of heroic legend for a generation whose nations fought so tragically. Can you lead or defend against a surprise raid among the trenches? Can you keep steady as troops arrive and nerve-wracking bombs go off seemingly from nowhere? Will you triumph among confusion amid the Trenches of Valor? Complexity: 2.5 on a 9 scale Solitaire Suitability: 6.5 on a 9 scale Scale: Each unit is 2 to 10 soldiers, each hex ≈ 50 meters across, and each turn is about 30 to 60 seconds of real time. Game Components: > One 4-page, color Rules booklet > 42 color, die-cut 3/4" mounted pieces > One 11" x 17" color game map with tables > 1 BATTLESSON(TM) sheet > Part of an introductory wargame series!

Designer

Pelle Nilsson (I)

Artist

Alan Emrich

Publisher

Victory Point Games

Categories

WargameWorld War I

Mechanics

Dice RollingHex Grid
View on BoardGameGeek ›
Trenches of Valor: Raids Across No Man's Land 1918

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How To Play: Trenches of Valor (ft. Trench Rats)