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May 16, 2024·How to play·05:42·206·Watch on YouTube

How to Play SURF'S UP | Board Game Tutorial

Play The Game HQ

Play The Game HQ

Watch “How to Play SURF'S UP | Board Game Tutorial,” a how-to-play guide for Surf's Up! from Play The Game HQ on BoardGameVideo.

Description provided by Play The Game HQ on YouTube:

Grab your surf boards and head to the beach in Surf's Up, from @GoodGamesPublishing. Surfs Up is a bidding game where rival surfers will bid energy to catch waves. The catch is that you lose your winning cards, so you have to be careful not to catch weak waves with big energy. In this video we'll teach you how to play Surf's Up. #SurfsUp #Tutorial #HowtoPlay #GoodGamesPublishing #boardgames #playthegame #PlaytheGameHQ #PlaytheGameChannel #Tabletop #TaletopGames #FamilyGames #Kidsplaining #bestboardgames #bestfamilygames #hottestboardgames This video was sponsored by Good Games Publishing Surfs Up is a bidding board game where players are competing to catch waves. In the Surfs Up board game players will be bidding energy cards to catch the wave closest to the beach. Players score points in Surfs Up by winning waves and buying bonuses from the beach. In this how to play video we'll teach you everything you need to know to start playing Surfs Up. ------------------------------- From the Publisher You and your rivals are surfers trying to gain the most points by catching the best collection of waves by the end of the game, dodging bluebottle stings, scoring bonus points from surfboards that match the waves you catch, and by satisfying each game’s 3 unique goals. 3 incoming waves are always visible to all surfers, who select and simultaneously reveal a 1 to 5 energy card they commit to catch the wave (worth 1 to 10 points) in the breakzone closest to the beach. The highest energy card revealed wins the wave, which is collected to be scored at the end of the game. However tied energy cards will cause surfers to wipe out, giving the next highest energy card surfer the win. ‘Respect’ is the tiebreaker here, and a resource players can gain OR use to buy extra energy and surfboard (bonus point) cards from the beach when they win, or place second on each wave. The catch is that when you win and take a wave, the energy card you used is trashed (removed from the game), weakening your remaining energy, while the second place and other surfers discard their energy cards and may regain them later. So there is some advantage in coming second and strategically gaining more respect OR buying cards from the beach… Surfboards bought from the beach with respect add bonus victory points to some wave types, skewing the value of certain waves for some surfers as the game progresses. Temporary energy bought from the beach gives surfers an edge in later rounds. Bluebottle stingers sometimes blow into the breakzone, and players must avoid playing the lowest energy cards to escape their hidden sting (0 to -3 points on the underside of each chosen bluebottle token). Or bravely take a sting to save a playable card for the next wave! Players running low on energy can rest (pass) to gain 1 respect, and regain their previously discarded energy cards. The ideal play is to commit just enough energy to win a wave as efficiently as possible at the right time. And then carefully choose when you take more respect (max 4), or when to the beach and what you buy. The game end is triggered when either: 1. All 5 bluebottles have been resolved, or 2. Any player only has their zero energy card left. The player with the most points between waves caught, matching surfboards, bluebottle stings and end game goals wins. -------------------- Play the Game HQ a youtube channel dedicated to sharing our love of boardgames. Our flagship series, Play the Game, is a high quality multi-camera board game play through series featuring a bunch of friends gathered around the table playing board games. Play the Game takes its inspiration from other shows like Tabletop. Our Mission with Play the Game is to highlight the joy that comes when you gather around the table with friends and play a board game. Play the Game features a dedicated board game playthrough studio with 7 cameras, a custom board game table, an awesome custom made back-lit logo on the wall, and tons of easter eggs sprinked through the studio space. Play the Game is also the home of the Kidsplaining tutorial series, where Jarred (12) and Peyton (9) teach some of our favorite games in high quality, scripted board game tutorial videos. Kidsplaining started as a way to share our love of board games and help those who were intimidated by more complicated modern board games take a chance on new ones - because if a kid can teach it, how hard can it be? https://boardgamegeek.com/boardgame/402635/surfs-up

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Surf's Up!

Surf's Up!

2024·Jay Bendixen

Videos
5
Creators
4

Mostly reviews and how-to-play. Surf's Up! is covered on BoardGameVideo.com by 2 reviews, 2 how-to-play guides, and 1 other video.

2 - 6 players
20 - 30 min
Light weight: Learn it in minutes

About Surf's Up!, from BoardGameGeek:

You and your rivals are surfers trying to gain the most points by catching the best collection of waves by the end of the game, dodging bluebottle stings, scoring bonus points from surfboards that match the waves you catch, and by satisfying each game's 3 unique goals. 3 incoming waves are always visible to all surfers, who select and simultaneously reveal an energy card they commit to catch the wave. The highest energy card revealed wins the wave. However tied energy cards will cause surfers to wipe out, giving the next highest energy card surfer the win. ‘Respect' is the tiebreaker here, and a resource players can gain OR use to buy extra energy and surfboard (bonus point) cards from the beach. When you win and take a wave, the energy card you used is removed from the gam), weakening your remaining energy, while the second place and other surfers discard their energy cards but may regain them later. So there is some advantage in coming second and strategically gaining more respect. Bluebottle stingers sometimes blow into the breakzone, and players must avoid playing the lowest energy cards to escape their hidden sting. Or bravely take a sting to save a playable card for the next wave! The game end is triggered when either: 1. All 5 bluebottles have been resolved, or 2. Any player only has their zero energy card left. The player with the most points between waves caught, matching surfboards, bluebottle stings and end game goals wins. -description from publisher

Designer

Jay Bendixen

Artist

Bernice Choong

Publisher

Good Games Publishing

Categories

Card GameSports

Mechanics

Auction / BiddingDeck Building
View on BoardGameGeek ›
Surf's Up!

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