Watch “How to Play Dungeon Universalis - Part 4: Combat & Magic - Bored Online? Board Offline!,” a how-to-play guide for Dungeon Universalis on BoardGameVideo.
Description provided by Bored Online? Board Offline! on YouTube:
RULES ERROR: In the first section of this video I state any hero not within 12 spaces of an enemy is in an exploration turn. However, if ANY hero is within 12 spaces then ALL heroes are in combat.
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Part 1: Character Creation - https://youtu.be/VdVU8hy_WX8
Part 2: Setup & Basics - https://youtu.be/VvN1CJr4tO4
Part 3: The Turn - https://youtu.be/LNXJvIa2ikE
Part 4: Combat & Magic - https://youtu.be/2k1TkHKTmuo
Part 5: Dark Player - https://youtu.be/DDY3V21Bcf8
Part 6: ADP - https://youtu.be/W0_npxaoziI
Part 7: Equipment, Elements, & Companions - COMING SOON
Part 8: Quests & Campaigns - COMING SOON
Part 9: Advanced Rules - COMING SOON
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Theme Music: Haus Guest by Gunnar Olsen
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TIME STAMPS
00:00 - Intro
00:41 - Encounters and Initiatives Pg30
03:30 - Caught by Surprise Pg31
04:55 - Line of Sight and Cover Pg31
07:54 - Engagement Pg32
09:52 - Disengaging Pg32
10:23 - Attacks from Behind & Multiple Attacks Pg33
11:22 - Ranged Attacks Pg34
14:01 - Ranged Attack Modifiers Pg35
16:40 - Defensive Shot Pg35
18:20 - Melee Combat Pg36
22:58 - Melee Combat Modifiers Pg37
25:49 - Magic Pg38
29:48 - Dispelling Pg39
31:37 - Grit Successes & Failures with Magic Pg39
32:41 - Spell Card Details Pg39
34:28 - Nature of the Spell Pg40
36:22 - Damage Pg41
38:25 - Breaking Roll Pg41
38:45 - Conditions Pg42
44:25 - Use of Shields Pg43
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DISCLOSURE: Dungeon Universalis was provided to the channel at no cost by Ludic Dragon Games.
Mainly playthroughs and how-to-play. Dungeon Universalis is covered on BoardGameVideo.com by 11 reviews, 17 how-to-play guides, 25 recorded sessions, 14 unboxings, and 9 other videos.
1 - 6 players
60 - 180 min
Very heavy weight: Rules-dense, long sessions
About Dungeon Universalis, from BoardGameGeek:
A classic Dungeon Crawler board game for 1 to 6 players (Age 12+). The game includes many game modes, including a lone wolf one. DUN´s system merges its intuitive mechanics, card games and the almost unlimited possibilities and options of a RPG.
DUN includes a huge narrative campaign and several independent quests. It also allows you to design your own quests or simply to use its rulebook, system, and cards to replay missions and quests from other dungeon crawlers.
The game adapts to any medieval fantastic background. However, it has its own background: the one used in the novel Raazbal, written by the author of the game and published in 2010.
It is one game system that presents many different game modes:
Standard mode with a Dark Player: The Dark Player is a player who competes against the others. In this mode some quests have an undefined length and finish when the quest´s goal is achieved. Others have a set number of turns assigned. Players may gain experience which improves their attributes and skills according to the cooperative achievements of the players´ group.
Individual mode: players gain experience according to their individual achievements.
Cooperative mode (including lone-wolf player): a 100% cooperative game, with an Artificial Dark Player.
RPG mode: the Dark Player is omniscient (just like a classical RPG master).
Open-map mode: scenarios without a gridded floor.
-description from the publisher (slightly edited)
Designer
Oscar Bribian
Artists
Black Scroll, Jacob Blackmon, Brian Brinlee, Valerio Korax Carbone, Claudio Casini, Jose David Lanza Cebrian, Daniel Comerci, Gary Dupuis and 16 more