Watch “How to Play Dark Domains,” a how-to-play guide for Dark Domains from Bored Online? Board Offline! on BoardGameVideo.
Description provided by Bored Online? Board Offline! on YouTube:
TIME STAMPS
ERROR: At 26:24 I incorrectly refer to the Nature icon as "Forest."
We teach you everything you need to know to successfully plunge your domain into darkness worthy of your necromantic master.
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00:00 - Intro
01:42 - Setup
06:18 - Key Terms
- 06:18 City Board
- 06:57 Domain Board
- 07:38 Resources, Elements, Coins, Evil
- 08:32 Monsters
- 09:52 Current Turn Order
- 10:05 Remove, Replace, Discard
- 10:51 The Dice
- 11:04 Stored
11:24 - Phases of Play
- 11:24 Fortune Phase
- 13:59 Preparation Phase
- 14:19 Minion Phase
- 14:56 Resolution Phase
- 16:11 The Seer
- 16:29 Business District
- 16:34 Temple of the Black Kult
- 16:39 Assassin’s Guild / Street Thug
- 17:53 Architect’s Guild
- 18:50 Wayward Dragon Inn
- 19:07 Builder’s Guild
- 19:53 Tower of the Elements
- 20:03 Library of the Shadin Council
- 20:26 The Taverns
- 20:49 The Docks
- 21:29 The Far Lands
- 22:04 The Nik’tmarg
- 22:29 Harrows Town Council
- 22:40 Royal Court
- 23:03 Foreman Phase
- 23:55 Adventure Phase
- 26:01 Determining Targets
- 28:22 After the Adventure
- 30:06 Production Phase
- 30:59 End of Turn Phase
- 32:45 Ending the Game / Winning
- 33:07 Spells
- 33:48 Spell Timing
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Theme Music: Epic Unease by Kevin MacLeod is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/by/4.0/)
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DISCLOSURE: Dark Domains was provided to this channel at no cost by Laboratory H.
2019·William Baldwin (I), Jeff Horger, Carla Horger, Joseph Roush
Videos
13
Creators
12
Mainly reviews. Dark Domains is covered on BoardGameVideo.com by 7 reviews, 3 how-to-play guides, 1 unboxings, and 2 other videos.
2 - 5 players
120 min
Heavy weight: Expect a long teach
About Dark Domains, from BoardGameGeek:
In Dark Domains each player takes on the role of a city leader attempting to expand the frontier of Harrows into the hinterland. Unbeknownst to the powers in Harrows some of those leaders, namely the players, are secretly evil to the core and in the thrall of the Necromancer. Once away from the bustling city and the oversight of the courts, these overlords create domains that outwardly appear to be beacons of light and hope. Eventually however, their true colors will come through and those upstanding pillars of the community will retreat to their lairs as the masquerade ends and their lands begin to decay into wastelands overrun by foul monsters and nefarious henchmen.
But all is not peaches and cream in the lands of darkness. Harrows is home to the famous Torin Company and its never-ending supply of heroes and adventurers. Once the word reaches Harrows that darkness is afoot in the Domains, it is only a matter of time before these nosy adventurers begin to seek out the dens of horror to stop the evil.
Dark Domains is a worker placement game where 2-5 players attempt to create a Domain that provides them the most evil, depicted in the game by skulls. Players must use Minions, Henchmen, Monsters & Magic to stamp out the good, repel the Torin Company and cover their land in darkness.
Tarot cards are used in the game as events to live up each turn and to regulate the phases of the game.
Designers
William Baldwin (I), Jeff Horger, Carla Horger, Joseph Roush