Watch “How to Play Behext (Rules School) with the Game Boy Geek,” a board game review for Behext from Game Boy Geek on BoardGameVideo.
Description provided by Game Boy Geek on YouTube:
Kickstarter Project Link: https://www.kickstarter.com/projects/smirkanddagger/behext-an-unconventional-deck-building-game?ref=52bgu5
Skip the rule book and learn how to setup and play Behext published by Smirk & Dagger Games
If you have more questions about the rules, place them here - https://boardgamegeek.com/video/368908/behext/how-play-behext-rules-school-game-boy-geek
0:00 - Introduction
1:13 - 1 Minute Overview
2:10 - Setup
4:33 - Object of the Game
4:55 - Flow of the Game
5:10 - Ready Phase
5:22 - Green Charm Cards
5:45 - Caster Phase
6:15 - Conjure a Spell
8:30 - Deflecting a Spell
10:30 - Behext Phase
11:04 - Behext Cards
11:59 - Gathering Phase
13:19 - Cleanup Phase
14:01 - Yellow Disruption Cards
14:46 - End of the Game
14:57 - Final Scoring
15:21 - Mastery Packs
See all the Rules School’s here - http://www.gameboygeek.com/rules-school
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2023·Curt Covert, Jonathan Lavallee, Greg Millikin, Melodee Smith
Videos
6
Creators
6
Mainly reviews. Behext is covered on BoardGameVideo.com by 3 reviews, 1 recorded sessions, 1 unboxings, and 1 other video.
3 - 5 players
45 - 75 min
Medium weight: Teach it in one sitting
About Behext, from BoardGameGeek:
The more powerful the magic, the more danger in the wielding.
BEHEXT is a magical combat deck-building game, where your hand of spells is both your only defense and your only currency. To that end, you must sacrifice cards from your hand, and even your own willpower, to custom build your arcane arsenal.
Begin as one of 6 unique Battlemages specialized in their own magical discipline. Then, tailor your deck to your strategic tastes and in reaction to emerging opportunities. Curse and counter-curse your opponents into submission… without being Hexed yourself by the wild magics that have since passed beyond your control.
An unconventional deck-builder that is highly interactive as you constantly deflect Hexes around the table. You are not building a resource engine so much as constructing your deck to deliver the types of interactions you want to have with other players. Will you specialize in forcing discards to deprive them, focus on negation magic, attack their Willpower with direct damage – or take on chaotic and possibly dangerous spells to build Victory points into your deck at great risk to yourself?
Plus, newly conjured spells are not put into your discard pile, rather than forcing you to wait for their return, but are placed directly into your hand. You can play them immediately – right when you need them most.
-description from the designer
Designers
Curt Covert, Jonathan Lavallee, Greg Millikin, Melodee Smith