boardgamevideo
  • Trending
  • Videos
  • Games
  • Channels
  • Lists
  • Shorts

Explore

  • Home
  • Trending
  • Channels
  • Videos
  • Games
  • Lists
  • Shorts
  • Conventions
  • Year in Review

Browse by type

  • Reviews
  • How to play
  • Playthroughs
  • Unboxing
  • Top 100 lists
  • Featured videos
  • Trending this week
  • Rising games
  • Games with fresh review perspectives

Information

  • About
  • Contact
  • Terms & Conditions
  • Privacy Policy

© 2022–2026 BoardGameVideo.com

Powered by BGG
  • Videos
  • Trending
  • Shorts
  • Channels
  • Games
  • Lists
Aug 26, 2026·Unboxing·22:07·221·Watch on YouTube

History of the World - Inside the Box

Wargame Ramble

Wargame Ramble

Watch “History of the World - Inside the Box,” a board game unboxing for History of the World from Wargame Ramble on BoardGameVideo.

Description provided by Wargame Ramble on YouTube:

A look at the 1991 edition of History of the World.

Explore more Videos

  1. History of the World review40:07
    History of the World review
    calandale
  2. Satchel Quest Review: Turn the Paige18:11
    Satchel Quest Review: Turn the Paige
    The Dice Tower
  3. HIstory of the World 11:37:55
    HIstory of the World 1
    calandale
  4. History of the world intro36:02
    History of the world intro
    calandale
  5. Gameplay E5 to E624:39
    Gameplay E5 to E6
    Goldsack
  6. Avalon: The Riven Veil Review: The Myst of Riven23:11
    Avalon: The Riven Veil Review: The Myst of Riven
    The Dice Tower
  7. No Turning Back: The Wilderness27:05
    No Turning Back: The Wilderness
    Wargame Ramble
  8. Scandinavia - Inside the Box12:11
    Scandinavia - Inside the Box
    Wargame Ramble
  9. The Danes - Teach & Playthrough1:39:40
    The Danes - Teach & Playthrough
    Before You Play
  10. Six Quick Game Reviews - with Tom Vasel26:04
    Six Quick Game Reviews - with Tom Vasel
    The Dice Tower
  11. History of the World Avalon Hill10:01
    History of the World Avalon Hill
    Gaming with ER Bickford
  12. No Turning Back - 4:30 PM28:10
    No Turning Back - 4:30 PM
    Wargame Ramble
History of the World

History of the World

1991·Gary Dicken, Steve Kendall, Phil Kendall

Videos
8
Creators
4

Mainly playthroughs. History of the World is covered on BoardGameVideo.com by 1 reviews, 1 how-to-play guides, 4 recorded sessions, 1 unboxings, and 1 other video.

3 - 6 players
135 - 270 min
Medium weight: Teach it in one sitting

About History of the World, from BoardGameGeek:

History of the World works under the assumptions that all empires eventually fade and that the only things differentiating great empires from lesser ones is how much territory they conquer and how long it takes for their civilizations to disappear. The game is played out over 7 epochs or rounds, from the ancient 3000 B.C. Sumerians to the pre-WW1 Germany, with every player controlling a new rising empire from history. Some empires are stronger than others (like the Romans), but the game's clever mechanisms can help balance that out. At the end of each epoch, players score points for all units of their color (from both the current and any previous empires) remaining on the board. Before the start of their turn a player may play up to two Event cards from their hand. The Events played are resolved before the player starts his Empire's actions. If the player's active Empire has navigation a ship token is placed in each sea or ocean listed (if an ocean is listed all adjacent seas to the ocean have ship markers put into them). A Reallocation Greater Event allows an Empire with Navigation to exchange Fleets in seas and oceans for Coins that can be used to buy back defeated troops (1 coin per troop). If the active Empire has a capitol it is taken and placed in the Empire's starting land with one unit of the Empire's available troops. Since each land space may only contain one troop the player begins expanding from their starting land by placing troops in any adjacent land space that they wish to occupy or conquer. To conquer a land the attacker moves one unit into the land space either from adjacent land or through a sea with a ship in it. Then dice are rolled, the attacker gets 2 dice and the defender only one, unless the attacker traveled across a strait or the defender's land has either a forest, the great wall of China, or mountains on the border of the land that the attacker came from. In this case the defender receives 2 dice as well. If the attack comes from the sea the defender gets 3 dice for defense. Highest score wins with ties killing off both the defender and attacker. In this case the attacker can merely place the next troop, if he has any left, in the now-empty land space. At any time the active Empire player may exchange an unplaced troop for a fort. On later turns, a fort gives the player a +1 to defensive rolls in that land. Also, if the defender in a fort loses or ties with an attacker only the fort is removed and the battle continues. Whenever an army conquers a land with a capitol the capitol mini is flipped reducing it to a city (if it was a city to begin with it is removed from board when conquered). After the active player's Empire is finished with it's actions check to see if it conquered to land spaces with resource symbols, if so it can build a monument. Then scoring takes place. Each area (Middle-East, Northern Europe, Eurasia, etc...) has a tile with 3 values for the current Epoch. One value is for having a presence in the area (at least one land). Another value is for having Dominance in the area (at least 2 lands and more than any other player in area). The last value is for having Control of an area (at least 3 lands and no other player has any in area). These values vary from Epoch to Epoch and Area to Area (Middle-East is more valuable in early Epochs and fades in later Epochs, for example). Total the scores from each area for all pieces of the player's color from all Empires controlled that remain on board. Then add 2 points for each capitol controlled, 1 point per city and one point for each monument controlled. After all areas are scored the next Empire called takes its turn. After all players have taken their turns and scored, for the first Epoch, the player with the highest score gets to take a pre-eminence marker and places it in front of him. These are secret bonus points (worth somewhere from 3 to 6) for the end of the game and may not be examined till then. This bonus to leader helps balance the Empire-draw mechanic and makes it valuable to score maximal points even early in the game, rather than tanking to get a better draw later. Then drawing begins for the next Epoch with the player having the lowest score drawing first on up to the person with the highest score drawing last (and likely being given a less than optimal Empire by another player). After the last player has scored for Epoch 7 and the leader has drawn a pre-eminence marker, all players reveal their pre-eminence markers and add them to their scores. The player with the highest score wins.

Designers

Gary Dicken, Steve Kendall, Phil Kendall

Artists

Charles S. Jarboe, Jr., Steve Kendall, Jason Spiller, David Walker

Publisher

Avalon Hill

Categories

CivilizationAncient

Mechanics

Area Majority / InfluenceDice Rolling
View on BoardGameGeek ›
History of the World

Explore more videos

History of the World reviewReview40:07

History of the World review

calandale

calandale

Satchel Quest Review: Turn the PaigeReview18:11

Satchel Quest Review: Turn the Paige

The Dice Tower

The Dice Tower

HIstory of the World 1Playthrough1:37:55

HIstory of the World 1

calandale

calandale

History of the world introHow to play36:02

History of the world intro

calandale

calandale

Gameplay E5 to E6Playthrough24:39

Gameplay E5 to E6

Goldsack

Goldsack

Avalon: The Riven Veil Review: The Myst of RivenReview23:11

Avalon: The Riven Veil Review: The Myst of Riven

The Dice Tower

The Dice Tower

No Turning Back: The WildernessPlaythrough27:05

No Turning Back: The Wilderness

Wargame Ramble

Wargame Ramble

Scandinavia - Inside the BoxUnboxing12:11

Scandinavia - Inside the Box

Wargame Ramble

Wargame Ramble

The Danes - Teach & PlaythroughPlaythrough1:39:40

The Danes - Teach & Playthrough

Before You Play

Before You Play

Six Quick Game Reviews - with Tom VaselReview26:04

Six Quick Game Reviews - with Tom Vasel

The Dice Tower

The Dice Tower

History of the World Avalon Hill10:01

History of the World Avalon Hill

Gaming with ER Bickford

Gaming with ER Bickford

No Turning Back - 4:30 PMPlaythrough28:10

No Turning Back - 4:30 PM

Wargame Ramble

Wargame Ramble

Imperial Elegy - Turns 5-7 and WrapPlaythrough35:57

Imperial Elegy - Turns 5-7 and Wrap

Wargame Ramble

Wargame Ramble

Clash of Giants II: First Ypres - WrapReview25:01

Clash of Giants II: First Ypres - Wrap

Wargame Ramble

Wargame Ramble

History of the World 3 & wrapPlaythrough2:10:52

History of the World 3 & wrap

calandale

calandale

Clash of Giants II: 1st YpresPlaythrough13:58

Clash of Giants II: 1st Ypres

Wargame Ramble

Wargame Ramble

More videos about History of the World

History of the World reviewReview40:07

History of the World review

calandale

calandale

History of the World 2Playthrough2:13:52

History of the World 2

calandale

calandale

History of the World Avalon Hill10:01

History of the World Avalon Hill

Gaming with ER Bickford

Gaming with ER Bickford

History of the world introHow to play36:02

History of the world intro

calandale

calandale

HIstory of the World 1Playthrough1:37:55

HIstory of the World 1

calandale

calandale

History of the World 3 & wrapPlaythrough2:10:52

History of the World 3 & wrap

calandale

calandale

Gameplay E5 to E6Playthrough24:39

Gameplay E5 to E6

Goldsack

Goldsack

Related Content

More History of the World videos
game

More History of the World videos

channel

More videos from this channel

Home
Videos
History of the World - Inside the Box