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Nov 19, 2010·Review·01:07·3995·Watch on YouTube

Games Overboard 30 Second REview: Merchants of the Middle Ages

gamesoverboard

gamesoverboard

Watch “Games Overboard 30 Second REview: Merchants of the Middle Ages,” a board game review for Merchants of the Middle Ages on BoardGameVideo.

Description provided by gamesoverboard on YouTube:

Merchants of the Middle ages is an econimic engine game that has shades of Container for me. You produce goods in one location, load them and sell them in another location. There;s blind auctioning, open auctioning, and free-form negotiation like in Bootleggers when it comes time to load the wagons. A lot of people will really like this game and it's really well done in terms of flow, theme and parts, but it really wasn't my cup of tea. I'm not the type that can calculate the exact value of things in auctions.

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Merchants of the Middle Ages

Merchants of the Middle Ages

1999·Wolfgang Kramer, Richard Ulrich

Videos
6
Creators
5

Mostly how-to-play and reviews. Merchants of the Middle Ages is covered on BoardGameVideo.com by 2 reviews, 3 how-to-play guides, and 1 recorded sessions.

2 - 4 players
120 min
Heavy weight: Expect a long teach

About Merchants of the Middle Ages, from BoardGameGeek:

A Medieval game of trade and commerce, Die Händler is set in Europe, where trade wagons carry wares between six cities on the board. Essentially, players buy goods, load them onto wagons and send them for maximum profit in other cities. The whole game looks very inviting. The medieval cities depicted on the board, together with the player crests, cardboard coins, money pouches, sticker decorated wagons and wooden commodity pieces, immediately creates the right atmosphere for the players. There are six cities - Paris, Cologne, Brugge, Gent, Vienna and Genoa - which are interconnected by roads. Three wagons carry goods from one city to another. No-one owns the wagons or controls any of them single-handedly, and in principle a player can put commodities on any transport. There are six different commodities - salt, iron, wine, silk, cloth and food - all of limited supply. The goal of the game is to make money by delivering goods to the towns, and use the money to buy increases in status. The game ends after a certain number of deliveries have been made and the winner is the player with the highest level of status.

Designers

Wolfgang Kramer, Richard Ulrich

Artists

Jo Hartwig, Stéphane Poinsot

Publisher

eggertspiele

Categories

EconomicMedieval

Mechanics

Market & TradingPick-up and Deliver
View on BoardGameGeek ›
Merchants of the Middle Ages

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Games Overboard 30 Second REview: Merchants of the Middle Ages