Watch “Game in a Nutshell - Crossing Oceans (how to play),” a how-to-play guide for Crossing Oceans from Nithrania - Game in a Nutshell on BoardGameVideo.
Description provided by Nithrania - Game in a Nutshell on YouTube:
"Game in a Nutshell" is a series of videos designed to teach the board games. In this video we're going to learn how to play Crossing Oceans.
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Index:
00:00 Intro
00:30 Setup
04:05 Gameplay
06:23 Place a Ship Or Take a Contract
06:52 Place a Ship
08:14 Take a Contract
08:32 Use Contracts
09:32 Open a Trade House
10:39 Carry Out One Action
11:48 Ships
14:33 Fleet
15:11 Region
16:04 Cargo
16:29 Blue Riband
17:32 Coal
18:54 House
20:01 End of the Game
Mostly reviews and how-to-play. Crossing Oceans is covered on BoardGameVideo.com by 8 reviews, 6 how-to-play guides, 3 recorded sessions, 1 unboxings, and 1 other video.
2 - 4 players
60 - 90 min
Medium weight: Teach it in one sitting
About Crossing Oceans, from BoardGameGeek:
Featuring fifty historic ships, Crossing Oceans revives the golden era of ocean liners at the turn of the 20th century. Ever larger and faster steamships revolutionized maritime traffic. Daring shipping companies opened steamship lines to the major ports worldwide. Modern steel juggernauts replaced traditional sailing vessels and competed intensely for dominance on the shipping routes.
Build yourself a thriving merchant fleet, and guide it to economic prosperity. Acquire the most modern steamships on the market and take over the precious ports from your rivals. Build an extensive network of trading posts and coal bunkers to expand the capability of your fleet. Make use of diverse options to carry out lucrative transports and win the prestigious Blue Riband of the North Atlantic.
Crossing Oceans picks up the theme and some elements of the 2017 board game Transatlantic, composing an entirely new game on a large historical map.
During their turn, a player can put a ship on the board or take a contract, use contracts in three different ways (optional), and choose an action on the rondel. (The main difference in this design is that it's a rondel game, not a card-driven game.)