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Dec 1, 2025·How to play·19:21·32·Watch on YouTube

First peek at War of the words

St.Just74

St.Just74

Watch “First peek at War of the words,” a how-to-play guide for War of the Words from St.Just74 on BoardGameVideo.

Description provided by St.Just74 on YouTube:

A look at another of my historical designs: War of the words, a bidding, push your luck and tug-of-war cardgame where the players are one of the leading newspapers in Paris during the Bourbon Restoration (1815-1830). Send out your agents/informants to gain the biggest news, to make or break a threaterpiece or get invited to a boring Soirée to gain the support of an influential writer or politician. The newspaper that manages to become the most profitable at the end of the 4th round wins the game! But watch out: since you also influence the political landscape, you must be careful not to fire up the masses (which could lead to a revolution!) or to irritate the royalists (which could lead to the monarchy to decree a tighter censorship!) Explaining the use of the Theater area and Soirée area is for another time ;-) Keep in mind: the cards and components in this video are from a prototype! The concept War of the words has been registrated by the author under number 202406-cd5a954a3a0d.

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War of the Words

War of the Words

2027·Jason St.Just

2 - 5 players
30 - 60 min

About War of the Words, from BoardGameGeek:

In War of the words, the players stand at the head of their own newspaper with their own political leaning (Royalist, Catholic, Centrist, Liberal or Republican). Each round, they can place their cards (informants and agents) in one of five different areas of Paris each round. They can attempt to gather the latest NEWS (three areas), seek support at a SOIREE (one area), or obtain a commission (one area) that allows them to 'make' or 'break' a THEATER piece. The more profit they accumulate during the game, the more cards they will be able to spend to influence these areas. To obtain the latest news, players who have stationed informants in the relevant NEWS areas may play one or more cards from their hand, depending on whether they consider the news profitable enough to pursue. For example, “Assassination of the Duke of Berry” is big news that can generate a major political impact and significant profit, whereas “Standing Ovation for the 9th Symphony” represents small news. The value of all played cards remains hidden until every player has made their bid on that particular news item. Once revealed, the values are tallied, and the player who has invested the most receives the news item, which then yields profit. Players must be careful not to overbid, or they risk losing profit; bid too little, and they will fail to secure the news. Each published news item also influences the political climate in Paris - the more significant the news, the greater its potential impact. In addition, players must decide whether to present each item in a positive or a negative light. Naturally, portraying the assassination of the Duke of Berry in a positive manner will shift the political climate towards Royalist CENSORSHIP, while presenting “National Guard Disbanded” in a positive light will push it toward Republican REVOLUTION. The core challenge of War of the Words lies in finding the right balance between investment and profit, anticipating your opponents' decisions, securing influential sponsors, and shaping the political mood in Paris to align with the political stance of your newspaper. War of the words is historically very thematic and was inspired by Balzac's novel Illusions perdues. -description from the designer

Designer

Jason St.Just

Publisher

(Looking for a publisher)

Categories

Card GameEducational

Mechanics

Action SelectionArea Majority / Influence
View on BoardGameGeek ›
War of the Words

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