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Jan 9, 2025·How to play·15:49·1·Watch on YouTube

First look at 1795 The Thermidorians

St.Just74

St.Just74

Watch “First look at 1795 The Thermidorians,” a how-to-play guide for 1795: The Thermidorians from St.Just74 on BoardGameVideo.

Description provided by St.Just74 on YouTube:

Upon request, an introductory video on how the Thermidorian expansion is different from the 1793 base game. - The Thermidorian faction starts with a slight advantage and (like all factions) must try to remain in power until the Directory takes over (16 game rounds). - The Royalist/Conservative factions must attempt to save the young Louis XVII before Prairial 1795 (10 year-old Louis XVII died in early June 1795). - The Sans-culotte faction must attempt to gain power in the National Convention and activate the Law 'The Constitution of 1793' (motto: Bread and the Constitution of 93). - Of course the game ends for everyone - except for the Royalists - if Paris falls in the hands of the Coalition armies. - There can only be a maximum of 5 Laws in play throughout the game (Let's scale down the terror!). - The less Laws, the more difficult it becomes to control the Paris board! - Laws can either be activated or deactivated by the Convention Nationale. - The Muscadin pawn moves from area to area at the start of each round, preventing the Jacobins and sans-culottes from altering that area. - The Prussians, the Dutch and Spanish can be forced to make peace with France. - The British can now invade by sea by the Western provinces containing a Royalist influence (the Quiberon bay expedition). - Most of the Leader cards from the base game have been guillotined and are replaced by new ones: Barras, Gracchus Babeuf, Mme Tallien, Lazare Carnot... In other words: a totally different historical experience ;-)

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1795: The Thermidorians

1795: The Thermidorians

Expansion

2024·Jason St.Just

1 - 5 players
30 - 90 min
Heavy weight: Expect a long teach

About 1795: The Thermidorians, from BoardGameGeek:

Those that had brought about the fall of Robespierre in Thermidor were dubbed 'The Thermidorians'. All agreed that the so-called 'Terror' had to be winded down but this in turn prompted the Royalists and Sans-culottes from re-emerging out of the the shadows. The Thermidorians want to ensure the survival of the Republic but they do not want to restore the monarchy, nor are they willing to preserve popular democracy. The Thermidorian faction starts this expansion with a slight advantage, but it is going to have to walk the sharp line in between the 'right' (Conservatives) and the 'left' (Radicals) in order to emerge victorious...otherwise, the 'Dry guillotine' awaits! This first expansion is played with the 1793:Patriots & Traitors base game. -description from the publisher

Designer

Jason St.Just

Artist

Marc von Martial

Publisher

Sound of Drums GmbH

Categories

Card GameNapoleonic

Mechanics

NegotiationArea Majority / Influence
View on BoardGameGeek ›
1795: The Thermidorians

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