about 8 years ago·Interview·12:30·Watch on YouTube

Eduardo Baraf, Skulk Hollow Interview Gen Con 2018

Watch “Eduardo Baraf, Skulk Hollow Interview Gen Con 2018,” a board game interview for Skulk Hollow on BoardGameVideo.

Skulk Hollow

2019Eduardo Baraf, Seth Johnson, Keith Matejka

Videos
49
Creators
5

Mainly reviews and unboxings. Skulk Hollow is covered on BoardGameVideo.com by 18 reviews, 6 how-to-play guides, 9 recorded sessions, and 10 unboxings.

2 players
40 min
2.2/5 weight

About Skulk Hollow, from BoardGameGeek:

THE GREAT RETURN Over generations and generations the ancient woodland of Børe prospered and grew. The world was bestowed with great spirit, which lifted the animals of the land to new heights. Unfortunately, over the years these clans lost touch with the spirit of the land and faction warring developed. The Foxen Kingdom of Skulk Hollow in the South, The spiritual Red Pandas of Cupboard in the North, the Mischievous Mice of Multon in the West, and the colony of Blackheart Bunnies in the East. As skirmishes started breaking out across the continent, lives lost, there was a monstrous shake and then The Great Return. No one quite knows why, but the Guardians have risen - but not the kind, life-giving Guardians of spiritual legend. Dark, ferocious, versions that are now attacking all the kingdoms of the land. OBJECTIVE In Skulk Hollow, two players take the roles of either a towering behemoth of a Guardian trying to eliminate the clans of foxes who have been causing havoc on the countryside, or a band of foxen heroes out to vanquish the evil beast that has been terrorizing the land and reunite the four kingdoms of Børe. The Guardian wins the game by either eliminating the Foxen King, or by gaining enough Tribute. The Foxen Heroes wins the game by eliminating the Guardian. GAMEPLAY Skulk Hollow is a 2-player, asymmetric, tactical combat game. Player use action cards to move their units, summon, and use special abilities. Taking down a guardian requires the Foxen player to leap onto the Guardian player board and take out different parts of the character.

Designers

Eduardo Baraf, Seth Johnson, Keith Matejka

Artists

Dustin Foust, Sebastian Koziner, Helen Zhu

Categories

AnimalsFighting

Mechanics

Action PointsCommand Cards
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