Watch “Dune - Part 1 - A look at my PnP build,” a board game video for Dune on BoardGameVideo.
Description provided by the creator on YouTube:
In 1965 Frank Herbert brought the universe of Dune to life, in 1979 Avalon hill brought the setting to tabletop gamers.
Sadly long out of production, this game has become expensive and the Rex retheme sadly misses the greatness of the original. The classic game also shows its age from a graphic design perspective. Ilya Baranovsky however gave crafters the option to upgrade the games look and feel. This is my build of the game using their design.
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Links re Dune:
https://boardgamegeek.com/boardgame/121/dune
https://boardgamegeek.com/blogpost/3419/interview-peter-olotka-cosmic-encounter-and-dne
https://en.wikipedia.org/wiki/Dune_%28novel%29
https://en.wikipedia.org/wiki/Dune_%28video_game%29
Mainly how-to-play and reviews. Dune is covered on BoardGameVideo.com by 7 reviews, 11 how-to-play guides, 5 recorded sessions, and 5 other videos.
2 - 6 players
60 - 180 min
Heavy weight: Expect a long teach
About Dune, from BoardGameGeek:
Set thousands of years in the future, Dune the board game is based on the Frank Herbert novels about an arid planet at the heart of the human space empire's political machinations.
Designed by the creators at Eon of Cosmic Encounter fame, some contend that the game can best be described as Cosmic Encounter set within the Dune universe, but the two games bear little in common in the actual mechanisms or goals; they're just both set in space. Like Cosmic Encounter, it is a game that generates player interaction through negotiation and bluffing.
Players each take the role of one of the factions attempting to control Dune. Each faction has special powers that overlook certain rules in the game. Each turn players move about the map attempting to pick up valuable spice while dealing with giant sandworms, deadly storms, and other players' military forces. A delicate political balance is formed amongst the factions to prevent any one side from becoming too strong. When a challenge is made in a territory, combat takes the form of hidden bids with additional treachery cards to further the uncertainty.
The game concludes when one faction (or two allied factions) is able to control a certain number of strongholds on the planet.
Note that the Descartes edition of Dune includes the Duel Expansion and Spice Harvest Expansion, the Landsraad variant from Avalon Hill's General magazine, and additional character disks not provided by AH.
Designers
Bill Eberle, Jack Kittredge, Peter Olotka
Artists
Jean Baer, Linda Bound, Fabrice Lamy, Christophe Peulvast, Mick Uhl, Olivier Vatine, Chris White (I)