Watch “Dune Imperium Rise of IX, Opening Moves and Strategy,” a how-to-play guide for Dune: Imperium – Rise of Ix from SpiderForge GAMES on BoardGameVideo.
Description provided by SpiderForge GAMES on YouTube:
A discussion of Opening Moves and Strategy Tips for Dune Imperium including the Rise of IX expansion.
Aimed at Beginning to Intermediate players. Please Comment, Like, and Subscribe!
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CHAPTERS:
0:00 Intro – A reasonable approach to playing the boardgame Dune Imperium w/Rise of IX
0:49 Dune Imperium: IX – Openings require thoughts on late game
1:45 Dune Imperium: IX – Fake Leader and too many agents! LOL!
2:20 Dune Imperium: IX – Focus on choices
2:38 Dune Imperium: IX – How to get more agents – THE SWORDMASTER
3:59 Dune Imperium: IX – Opening Moves
5:03 Dune Imperium: IX – Obstacles
6:00 Dune Imperium: IX – Solo game with House Hagal
6:21 Dune Imperium: IX – Move to Smuggling before Opponents do
7:26 Dune Imperium: IX – Players may block each other
7:45 Dune Imperium: IX – Opponent’s other options
8:41 Dune Imperium: IX – Conflict cards
9:01 Dune Imperium: IX – Your 10 Starting cards
10:03 Dune Imperium: IX – WHAT CARDS TO BUY
10:33 Influence focus = The Spice Must Flow
10:44 Conflict focus = conflict cards
10:48 Synergy and simply awesome cards
11:15 Buy a card anyway
11:44 Dune Imperium: IX – MID-GAME
11:50 Conflict focus = both dreadnoughts
11:56 Influence focus = deck building
12:01 Get technologies and points!
12:58 Two Dudes Wrapup – Thanks for Watching! Please Comment, Like, and Subscribe
14:27 Outro – “Swordmaster…”
LINKS for this video:
Don’t have Dune Imperium yet, but want to play? Here it is!: https://amzn.to/4bKGGA3
Want the Dune Imperium: Rise of IX expansion? Here it is, too!: https://amzn.to/42JnvlW
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