Downfall: Conquest of the Third Reich | GMT Games | Chad Jensen and John Butterfield | Unboxing
Watch “Downfall: Conquest of the Third Reich | GMT Games | Chad Jensen and John Butterfield | Unboxing,” a board game unboxing on BoardGameVideo.
Description provided by the creator on YouTube:
Chapters
00:00 Intro
02:37 Stop Motion
02:59 Unboxing
08:18 Final Thoughts
Welcome to Fun with Boxes, Episode 98: Downfall: Conquest of the Third Reich designed by Chad Jensen and John Butterfield and published by the legendary GMT Games.
Today I unbox and show you one of the latest games from GMT Games, Downfall: Conquest of the Third Reich.
And it looks amazing!!!
I hope you enjoy!
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RULES OF PLAY
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Please use the following promotion code to take advantage of this great offer: FUNWITHBOXES10
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Please note that I am not affiliated with Rules of Play nor with GMT Games.
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Thanks and take care
Phil
#boardgames #tabletopgames #tabletopgaming
Mainly unboxings and playthroughs. Downfall: Conquest of the Third Reich, 1942-1945 is covered on BoardGameVideo.com by 6 reviews, 5 how-to-play guides, 7 recorded sessions, 8 unboxings, and 2 other videos.
2 players
360 - 720 min
Medium weight: Teach it in one sitting
About Downfall: Conquest of the Third Reich, 1942-1945, from BoardGameGeek:
Downfall is a two-player game on the conquest of the Third Reich in World War II. One player controls the Western Allies and the other the Soviet Union in their joint effort to destroy the Axis. Though the two players share the goal of defeating the Reich, each seeks a victory that favors their dominance in post-war Europe. To this end, each player controls two factions:
The Western player commands the Western Allies faction and the OKH faction, that is the German and minor Axis armies battling the Soviet Union in the east (Oberkommando des Heeres).
The Soviet player commands the Soviet faction and the OKW faction, that is the German and Italian armies facing the Western allies in the west (Oberkommando der Wehrmacht).
Gameplay is driven by Downfall's innovative initiative track. The faction with the initiative chooses an order, pays its initiative cost by advancing their marker along the track, and performs the order. Then, the faction with the initiative (based on the updated positions of the markers) chooses the next order. There is no set sequence of play; initiative expenditures determine who goes next. The progress of faction markers along the track also trigger strategic events, changes in weather, and advancement of game turns.
-description from the publisher